Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wraith-Hunter" data-source="post: 3316790" data-attributes="member: 48298"><p>I have taken an number of defensive shooting classes. One of the things that the instructors harp on is STOPPING the target. Not killing them but getting them to stop attacking. Both for tactical reasons and legal. Shot placement being key. There is a differance in shooting them multiple times and not hitting anything that will make them stop fighting, even if they later die of injuries. Because there are so many reports of assailants getting hit many times and continuing to fight.</p><p></p><p>There is also a 21 foot rule. If an attacker is at or within 21 feet and has a knife. He can kill you before you can draw your gun and fire. People can move FAST. 21 feet is NOTHING. Also one of my Sifu's in kung-fu told a story of when he was jumped by a guy with a knife. Sifu was smart and ran away. Sifu was a very good knife fighter but the risk was not worth it as he knew the odds of getting seriously hurt.</p><p></p><p>Moving targets are MUCH harder to hit. (And D&D takes dex away when you run :\ ) Distance and movement make reliable hits very hard to do. That and the loss of fine motor control is a biggie. My first IDPA I had a heck of a time racking the slide and making hits while I was moving a bit at 'easy' ranges. This was a real eye opener. And this was just against a clock. </p><p></p><p>The %'s listed for officer hits given earlier are accurate too. One of the reasons the %'s went up is different equipment. Double Action Revolvers were common in late 70's early 80's and are largely replaced with semi automatics and glocks are popular. The big differance for you non-shooters is a double action pull is harder to pull for the first shot. After the first shot most double action pulls become single action. This makes the distance you have to pull the trigger less a less strength is needed to pull it back. I can't remember the source but approx 30% of so of first shots (from police or fbi stats) would miss, and subsiquent shots had a higher % chance of hitting. A glock and similar firearms has the same trigger pull for the first shot as it has for the 2nd shot, and this will help you have a more consitant trigger pull which equals more of a chance to hit.</p><p></p><p>For D&D I think one of the things I don't like is not having a set modifier for hitting a moving target. Easy to house rule. But not a big deal in the long run. I LIKE the abstract system. You can have either a quick abstract system or a long realistic system. I would rather resolve the mechanics faster and use my imagination to fill in the blanks. May not be realalistic, but then neither is my elf sorcerer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wraith-Hunter, post: 3316790, member: 48298"] I have taken an number of defensive shooting classes. One of the things that the instructors harp on is STOPPING the target. Not killing them but getting them to stop attacking. Both for tactical reasons and legal. Shot placement being key. There is a differance in shooting them multiple times and not hitting anything that will make them stop fighting, even if they later die of injuries. Because there are so many reports of assailants getting hit many times and continuing to fight. There is also a 21 foot rule. If an attacker is at or within 21 feet and has a knife. He can kill you before you can draw your gun and fire. People can move FAST. 21 feet is NOTHING. Also one of my Sifu's in kung-fu told a story of when he was jumped by a guy with a knife. Sifu was smart and ran away. Sifu was a very good knife fighter but the risk was not worth it as he knew the odds of getting seriously hurt. Moving targets are MUCH harder to hit. (And D&D takes dex away when you run :\ ) Distance and movement make reliable hits very hard to do. That and the loss of fine motor control is a biggie. My first IDPA I had a heck of a time racking the slide and making hits while I was moving a bit at 'easy' ranges. This was a real eye opener. And this was just against a clock. The %'s listed for officer hits given earlier are accurate too. One of the reasons the %'s went up is different equipment. Double Action Revolvers were common in late 70's early 80's and are largely replaced with semi automatics and glocks are popular. The big differance for you non-shooters is a double action pull is harder to pull for the first shot. After the first shot most double action pulls become single action. This makes the distance you have to pull the trigger less a less strength is needed to pull it back. I can't remember the source but approx 30% of so of first shots (from police or fbi stats) would miss, and subsiquent shots had a higher % chance of hitting. A glock and similar firearms has the same trigger pull for the first shot as it has for the 2nd shot, and this will help you have a more consitant trigger pull which equals more of a chance to hit. For D&D I think one of the things I don't like is not having a set modifier for hitting a moving target. Easy to house rule. But not a big deal in the long run. I LIKE the abstract system. You can have either a quick abstract system or a long realistic system. I would rather resolve the mechanics faster and use my imagination to fill in the blanks. May not be realalistic, but then neither is my elf sorcerer ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat
Top