Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dremmen" data-source="post: 3326842" data-attributes="member: 30977"><p>Well, here you say that "a high level character shouldn't be threatened by a low level one with a knife", followed by " a knife is serious business". Both statements I agree with and support in my previous argument that skill with a weapon should translate into more damage. So the low level bad guy should not be a challenge for a high level PC, while a knife in the hands of someone experience becomes deadly even to high level PCs.</p><p></p><p></p><p></p><p>Call them what you might, a character with 68 hp never has to worry about being held up by a brigand with a loaded crossbow. He can confidently step up and snatch it away secure in the knowledge that it is impossible that he might receive any serious injury. It is this impossibility that troubles me. I like my heroes to still be human, and it is in their lack of god-like invincibility that their deeds are heroic. It isn't so much about what a high level character DOES or DOESN'T let himself do, it is what players do with their characters when they have enough hp to be cocky and reckless. They don't have to dance about avoiding anything, because they are safe and secure in their hp blanket.</p><p></p><p></p><p></p><p></p><p>And here I just plain disagree. I don't think that a 10th level rogue should have to take a bunch of feats to be lethal with a dagger. Just the fact that he is 10th level should be merit enough to be dangerous with a dagger. I have never known a rogue to take Power Attack, although I am certain there are some out there. You also add Sneak Attack damage when the example purposefully made Sneak Attack not an option. A skilled rogue doesn't make vicious thrusts into the throat - he should be able to make two or three well placed cuts that aim vitals AS HE FIGHTS (read: not sneak attack) because he's been there and knows where to cut. Slash the wrist, under the arm, behind the knee, etc - not dealing 1d4 each time like some tavern keeper NPC. So comes in the system where a high bonus to hit (skilled) translates into added damage proportional to how well the blow landed.</p><p></p><p>Regardless, the thing is that I still believe skill, pure out skill should count more. Knowing where to hit, familiarity with a weapon, knowing how to twist a blade, etc, these are things that should be inherent to characters that have spent months and years of game time adventuring. I'd like to think that a 1st level fighter with average stats, and an 8th level fighter with average stats, neither with feats that increase damage, would not both have the same damage potential just because they both didn't take Power Attack. Think Lan from the Wheel of Time - its not wild Power Attacks that kill his opponents, or with Drizzt - it is skill that lets them kill opponents quicker than someone using the same weapon - if both score a hit, one's hit has more impact. The seasoned fighter knows where to hit you to make it hurt - that cannot be explained away by power attack which has the clear intent of swinging with all your strength at the cost of accuracy.</p></blockquote><p></p>
[QUOTE="Dremmen, post: 3326842, member: 30977"] Well, here you say that "a high level character shouldn't be threatened by a low level one with a knife", followed by " a knife is serious business". Both statements I agree with and support in my previous argument that skill with a weapon should translate into more damage. So the low level bad guy should not be a challenge for a high level PC, while a knife in the hands of someone experience becomes deadly even to high level PCs. Call them what you might, a character with 68 hp never has to worry about being held up by a brigand with a loaded crossbow. He can confidently step up and snatch it away secure in the knowledge that it is impossible that he might receive any serious injury. It is this impossibility that troubles me. I like my heroes to still be human, and it is in their lack of god-like invincibility that their deeds are heroic. It isn't so much about what a high level character DOES or DOESN'T let himself do, it is what players do with their characters when they have enough hp to be cocky and reckless. They don't have to dance about avoiding anything, because they are safe and secure in their hp blanket. And here I just plain disagree. I don't think that a 10th level rogue should have to take a bunch of feats to be lethal with a dagger. Just the fact that he is 10th level should be merit enough to be dangerous with a dagger. I have never known a rogue to take Power Attack, although I am certain there are some out there. You also add Sneak Attack damage when the example purposefully made Sneak Attack not an option. A skilled rogue doesn't make vicious thrusts into the throat - he should be able to make two or three well placed cuts that aim vitals AS HE FIGHTS (read: not sneak attack) because he's been there and knows where to cut. Slash the wrist, under the arm, behind the knee, etc - not dealing 1d4 each time like some tavern keeper NPC. So comes in the system where a high bonus to hit (skilled) translates into added damage proportional to how well the blow landed. Regardless, the thing is that I still believe skill, pure out skill should count more. Knowing where to hit, familiarity with a weapon, knowing how to twist a blade, etc, these are things that should be inherent to characters that have spent months and years of game time adventuring. I'd like to think that a 1st level fighter with average stats, and an 8th level fighter with average stats, neither with feats that increase damage, would not both have the same damage potential just because they both didn't take Power Attack. Think Lan from the Wheel of Time - its not wild Power Attacks that kill his opponents, or with Drizzt - it is skill that lets them kill opponents quicker than someone using the same weapon - if both score a hit, one's hit has more impact. The seasoned fighter knows where to hit you to make it hurt - that cannot be explained away by power attack which has the clear intent of swinging with all your strength at the cost of accuracy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat
Top