Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DeeEight" data-source="post: 3327568" data-attributes="member: 49601"><p>Most of our gaming group also plays paintball together, and you see the same "I'm invincible" thinking of these players with high level characters during actual paintball games, when they go a string of games without being hit really (or hit badly anyways). I got nailed about a dozen times in one game, and hellhound had to tell me to yell "hit" because I'd totally zoned out and was just stunned that someone who shall we say, isn't typically as good a paintballer had hit me, let alone kept hitting me. Especially as I'm rolling backwards across the hayloft of the barn.</p><p></p><p>Of course in paintball, there's always a certain amount of body armor involved (much like with characters in RPGs). At the very least, there's safety masks and goggles (because you CAN lose an eye in the sport) and then people often wear other armor over areas they've had shot before. Full finger gloves, padded vests, shin/knee guards, elbow guards, etc. Take away the guns and give the guy a broadsword and wooden shield and you can go a LARPing right after paintball. Anyways, we had one player (of both RPGs and paintball) who is a BIG fellow... we're talking 6'6 and 300 pounds, and its not muscle...its blubber. The only armor he usually wore (other than the mask) was gloves and a cup. And he'd just stand there with a pump gun as everyone else is using semi or full auto guns. He'd aim, shoot, taunt you, aim, shoot... and he was a good shot, but he never feared getting shot because the balls don't have enough impact force to hurt him thru his fat. Then one day he forgot to wear the cup. And murphy's law took over and guess where the ball hit him when he did his "I'm invincible" stance during a game.</p><p></p><p>Or you can take as an example, the player who stood inside a crevice among some stacked haybales, with only his gun and head sticking out. PC's will do this in gaming adventures also... reasoning is the same, see what I'm shooting at, very small target to shoot back at, and I've got armor there (a mask, or your helm of protection or whatever). Doesn't mean the guys attacking you might find the weak point in your armor though. In the paintball game it was putting a ball DIRECTLY over the part of the mask covering his mouth. The armor did what it was supposed to, it stopped the ball... unfortunetly stopping the ball means breaking it, and the paint and ball fragments are still doing 250fps as they pass thru the small vents in the mask you need to breath thru.... right over the lips. And of course, murphy's law and players not learning the first time, during the next game he hid in the same place, and wouldn't you know it, got shot in the SAME spot again. After that he stopped hiding in places/ways that the only thing we could shoot at was his face.</p></blockquote><p></p>
[QUOTE="DeeEight, post: 3327568, member: 49601"] Most of our gaming group also plays paintball together, and you see the same "I'm invincible" thinking of these players with high level characters during actual paintball games, when they go a string of games without being hit really (or hit badly anyways). I got nailed about a dozen times in one game, and hellhound had to tell me to yell "hit" because I'd totally zoned out and was just stunned that someone who shall we say, isn't typically as good a paintballer had hit me, let alone kept hitting me. Especially as I'm rolling backwards across the hayloft of the barn. Of course in paintball, there's always a certain amount of body armor involved (much like with characters in RPGs). At the very least, there's safety masks and goggles (because you CAN lose an eye in the sport) and then people often wear other armor over areas they've had shot before. Full finger gloves, padded vests, shin/knee guards, elbow guards, etc. Take away the guns and give the guy a broadsword and wooden shield and you can go a LARPing right after paintball. Anyways, we had one player (of both RPGs and paintball) who is a BIG fellow... we're talking 6'6 and 300 pounds, and its not muscle...its blubber. The only armor he usually wore (other than the mask) was gloves and a cup. And he'd just stand there with a pump gun as everyone else is using semi or full auto guns. He'd aim, shoot, taunt you, aim, shoot... and he was a good shot, but he never feared getting shot because the balls don't have enough impact force to hurt him thru his fat. Then one day he forgot to wear the cup. And murphy's law took over and guess where the ball hit him when he did his "I'm invincible" stance during a game. Or you can take as an example, the player who stood inside a crevice among some stacked haybales, with only his gun and head sticking out. PC's will do this in gaming adventures also... reasoning is the same, see what I'm shooting at, very small target to shoot back at, and I've got armor there (a mask, or your helm of protection or whatever). Doesn't mean the guys attacking you might find the weak point in your armor though. In the paintball game it was putting a ball DIRECTLY over the part of the mask covering his mouth. The armor did what it was supposed to, it stopped the ball... unfortunetly stopping the ball means breaking it, and the paint and ball fragments are still doing 250fps as they pass thru the small vents in the mask you need to breath thru.... right over the lips. And of course, murphy's law and players not learning the first time, during the next game he hid in the same place, and wouldn't you know it, got shot in the SAME spot again. After that he stopped hiding in places/ways that the only thing we could shoot at was his face. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Combat
Top