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<blockquote data-quote="Rothe" data-source="post: 3329826" data-attributes="member: 39813"><p>I agree as well. And would also add the cinematic and real world stab in the back by a trusted associate. A dagger stab between the collar bones should take almost any human down.</p><p></p><p></p><p></p><p>It sounds similar to what I do. In addition to "HP", player's get Critical Damage Point (CDP). CDP are basically CON/3 +1, with maybe another +1 here or there based on class, species, etc. CDP don't go up with level and are very hard to increase but might add in a feat to do increase. Critcal hits can damage directly CDP (when CDP=0 dead or dying) or inflict multiples of damage.</p><p>Similar to what you propose, the chance to even get a critical hit is not a straight %, but is related to how well you can hit. This is similar to your idea about rolling over by a margin of 20. If I understand what you propose, low level creature don't have the same critical hit chance as a high level creature, thus removing the dreaded critical hits really favoring the monsters problem. I think that is a good thing.</p><p></p><p></p><p>Wow, sounding even more like what I do. Armor as DR, being harder to hit based on level basically.</p><p></p><p>I don't have criticals bypass armor DR. Instead you have the following options if you get a critical hit: (1) apply damage to CDP; (2) choose location of hit but do normal damage agasinst HP(very good if they have an unarmored portion); (3) have attack do x2 damage but against HP; and at GM discretion (4) follow through attack, if the attack kills the first opponent and there is a second right near by, extra damage applied to second target.</p></blockquote><p></p>
[QUOTE="Rothe, post: 3329826, member: 39813"] I agree as well. And would also add the cinematic and real world stab in the back by a trusted associate. A dagger stab between the collar bones should take almost any human down. It sounds similar to what I do. In addition to "HP", player's get Critical Damage Point (CDP). CDP are basically CON/3 +1, with maybe another +1 here or there based on class, species, etc. CDP don't go up with level and are very hard to increase but might add in a feat to do increase. Critcal hits can damage directly CDP (when CDP=0 dead or dying) or inflict multiples of damage. Similar to what you propose, the chance to even get a critical hit is not a straight %, but is related to how well you can hit. This is similar to your idea about rolling over by a margin of 20. If I understand what you propose, low level creature don't have the same critical hit chance as a high level creature, thus removing the dreaded critical hits really favoring the monsters problem. I think that is a good thing. Wow, sounding even more like what I do. Armor as DR, being harder to hit based on level basically. I don't have criticals bypass armor DR. Instead you have the following options if you get a critical hit: (1) apply damage to CDP; (2) choose location of hit but do normal damage agasinst HP(very good if they have an unarmored portion); (3) have attack do x2 damage but against HP; and at GM discretion (4) follow through attack, if the attack kills the first opponent and there is a second right near by, extra damage applied to second target. [/QUOTE]
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