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<blockquote data-quote="Mallus" data-source="post: 3332100" data-attributes="member: 3887"><p>Aha... when you phrase it like that it can see where you're coming from. I focus more on the trappings of the milieu(s), which more closely mirror mass-market pulp and epic fantasy.</p><p></p><p>My first thought when hearing D&D called mythic is: "But Jason didn't try to <em>sell</em> the Golden Fleece so he could buy a +3 keen, ghost-touch spear and a +1 pelta with heavy fortification." </p><p> </p><p></p><p>That's an interesting observation. I'd add, "but its campaign settings (including the <em>implied</em> one),usually do Conan much better than Cuchulainn." </p><p></p><p></p><p>I'm thinking in terms of their utility as modeling tools. I agree with you (now) that D&D does mythic well by mid level or so. How would M&M fare? How does "M&M doing mythic" stack up to "D&D doing heroic"?</p><p></p><p></p><p>Yes. A PC starts off like a character of the <em>The Black Company</em> and ends up, as you say as Achilles or Arjuna (or one of the bad-guy magicians from <em>The Black Company</em>). </p><p></p><p>Every single time, if you play long enough and the character survives... I'm interested in ways to make that ascent toward demigodhood a little more fine-grained.</p><p></p><p>(Not that I'll do that in the CITY game. I'm starting to enjoy the though of those characters as the peers of Odysseus... mainly because of how f****** absurd it is.) </p><p></p><p></p><p>OK. Sure. So then... does M&M offer any significant advantages for running a D&D-like game in which the characters power level changes radically? Are their specific advantages at certain power levels? Does it breakdown somewhere?</p></blockquote><p></p>
[QUOTE="Mallus, post: 3332100, member: 3887"] Aha... when you phrase it like that it can see where you're coming from. I focus more on the trappings of the milieu(s), which more closely mirror mass-market pulp and epic fantasy. My first thought when hearing D&D called mythic is: "But Jason didn't try to [i]sell[/i] the Golden Fleece so he could buy a +3 keen, ghost-touch spear and a +1 pelta with heavy fortification." That's an interesting observation. I'd add, "but its campaign settings (including the [i]implied[/i] one),usually do Conan much better than Cuchulainn." I'm thinking in terms of their utility as modeling tools. I agree with you (now) that D&D does mythic well by mid level or so. How would M&M fare? How does "M&M doing mythic" stack up to "D&D doing heroic"? Yes. A PC starts off like a character of the [i]The Black Company[/i] and ends up, as you say as Achilles or Arjuna (or one of the bad-guy magicians from [i]The Black Company[/i]). Every single time, if you play long enough and the character survives... I'm interested in ways to make that ascent toward demigodhood a little more fine-grained. (Not that I'll do that in the CITY game. I'm starting to enjoy the though of those characters as the peers of Odysseus... mainly because of how f****** absurd it is.) OK. Sure. So then... does M&M offer any significant advantages for running a D&D-like game in which the characters power level changes radically? Are their specific advantages at certain power levels? Does it breakdown somewhere? [/QUOTE]
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