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<blockquote data-quote="Pbartender" data-source="post: 3332203" data-attributes="member: 7533"><p>As Obi-Wan said, "You're going to find that many of the truths we cling to depend greatly on our own point of view."</p><p></p><p>Consider your inconsistancies from the viewpoint of the explaination I suggested above...</p><p></p><p></p><p></p><p>Right, but you aren't <em>quite</em> getting hit. Not getting hit would be gracefully side-stepping the attack (miss due to Dex bonus), letting the weapon glance off your armor (miss due to armor bonus), or easily deflecting the blow with a well-placed shield (miss due to shield bonus). Getting hit and losing hit points might be variously described as lurching out of the way at the last moment and suffering only a scratch, absorbing a bruising blow that dents your armor, or straining beneath your shield under the force of your attack.</p><p></p><p></p><p></p><p>Yep... Because a more damaging attack would be more difficult to turn into one of those near misses. More damage means you had to lurch farther out of the way, or your armor has a bigger dent, or you had to grit your teeth straining for that much longer before throwing your enemy's weapon off your shield. All of that equates to greater accumulated physical and mental strain due to the effects of combat.</p><p></p><p></p><p></p><p>Higher Constitution -- greater "toughness" -- allows you continue taking that extraordinary strain to avoid the deadliest blows for longer.</p><p></p><p></p><p></p><p>No, but flanking makes it a lot easier to drain those hit points, which in the end kind of amounts to the same thing.</p><p></p><p></p><p></p><p>Absolutely. You need time to recover from all that exertion.</p><p></p><p>In the manner that someone who has been playing contact sports must take a break and catch his breath, and even then, he might have some bruises, scratches and strained muscles that don't fully heal for days.</p><p></p><p></p><p></p><p>I'd look at them more like "hero" points or "veteran" points, than "luck" points -- though, depending on the character that might be a valid view as well. It's that indescribable combination of skill, luck and instinct that keeps the veteran combatants in the battle and out of harm's way for that much longer.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3332203, member: 7533"] As Obi-Wan said, "You're going to find that many of the truths we cling to depend greatly on our own point of view." Consider your inconsistancies from the viewpoint of the explaination I suggested above... Right, but you aren't [i]quite[/i] getting hit. Not getting hit would be gracefully side-stepping the attack (miss due to Dex bonus), letting the weapon glance off your armor (miss due to armor bonus), or easily deflecting the blow with a well-placed shield (miss due to shield bonus). Getting hit and losing hit points might be variously described as lurching out of the way at the last moment and suffering only a scratch, absorbing a bruising blow that dents your armor, or straining beneath your shield under the force of your attack. Yep... Because a more damaging attack would be more difficult to turn into one of those near misses. More damage means you had to lurch farther out of the way, or your armor has a bigger dent, or you had to grit your teeth straining for that much longer before throwing your enemy's weapon off your shield. All of that equates to greater accumulated physical and mental strain due to the effects of combat. Higher Constitution -- greater "toughness" -- allows you continue taking that extraordinary strain to avoid the deadliest blows for longer. No, but flanking makes it a lot easier to drain those hit points, which in the end kind of amounts to the same thing. Absolutely. You need time to recover from all that exertion. In the manner that someone who has been playing contact sports must take a break and catch his breath, and even then, he might have some bruises, scratches and strained muscles that don't fully heal for days. I'd look at them more like "hero" points or "veteran" points, than "luck" points -- though, depending on the character that might be a valid view as well. It's that indescribable combination of skill, luck and instinct that keeps the veteran combatants in the battle and out of harm's way for that much longer. [/QUOTE]
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