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<blockquote data-quote="AbeTheGnome" data-source="post: 3334856" data-attributes="member: 47933"><p>In the core rules, one of the many types of modifiers is named the <a href="http://www.d20srd.org/srd/theBasics.htm#moraleModifier" target="_blank">morale modifier</a>. Pretty much the only situations it come up in are with bard spells, and a few cleric spells. It's fairly easy to arbitrate morale bonuses and penalties as a DM without a mechanical rule. However, if a rule is what is desired, I suggest looking at the mechanics of <a href="http://www.d20srd.org/srd/specialAbilities.htm#frightfulPresence" target="_blank">frightful presence</a> and the <a href="http://www.d20srd.org/srd/spells/fear.htm" target="_blank">fear</a> spell as guidelines. For a particularly demoralizing effect, apply fear (as the spell) in a 30 ft. radius (or, alternately, to all opponents within visual range) for 3d6 rounds (as per the frightful presence description), with a DC decided by the DM, with all relevant Intimidate modifiers, etc. The opposed roll could be a Will save or a level-based check, whichever makes more sense for you.</p><p></p><p>Now, for the psychological results of prolonged exposure to combat, I suggest taking a look at Cthulu's <a href="http://www.d20srd.org/srd/variant/campaigns/sanity.htm" target="_blank">rules for sanity</a></p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3334856, member: 47933"] In the core rules, one of the many types of modifiers is named the [url="http://www.d20srd.org/srd/theBasics.htm#moraleModifier"]morale modifier[/url]. Pretty much the only situations it come up in are with bard spells, and a few cleric spells. It's fairly easy to arbitrate morale bonuses and penalties as a DM without a mechanical rule. However, if a rule is what is desired, I suggest looking at the mechanics of [url="http://www.d20srd.org/srd/specialAbilities.htm#frightfulPresence"]frightful presence[/url] and the [url="http://www.d20srd.org/srd/spells/fear.htm"]fear[/url] spell as guidelines. For a particularly demoralizing effect, apply fear (as the spell) in a 30 ft. radius (or, alternately, to all opponents within visual range) for 3d6 rounds (as per the frightful presence description), with a DC decided by the DM, with all relevant Intimidate modifiers, etc. The opposed roll could be a Will save or a level-based check, whichever makes more sense for you. Now, for the psychological results of prolonged exposure to combat, I suggest taking a look at Cthulu's [url="http://www.d20srd.org/srd/variant/campaigns/sanity.htm"]rules for sanity[/url] [/QUOTE]
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