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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8000498" data-attributes="member: 6785785"><p>Yeah, this is a big part of the issue, I expect. For D&D, a huge part of the game is combat. If you take that away, what’s left may not be enough of a game on its own. </p><p></p><p>I know that non-combat can be engaging in D&D. I’ve played enough to know that under the right circumstances, you can go without combat for a while. At that point, it’s usually the fiction that’s engaging participants, and not mechanics. And for some players, if mechanics are not involved, their interest is not as strong. </p><p></p><p>It sounds to me like what happened here is that they went a while without feeling like they were playing a game (multiple sessions, even) and so they tried to force it. </p><p></p><p>I agree with those who’ve said a discussion is in order. But I don’t agree that the players were “problematic”. It’s a matter of mismatched expectations and/or play priorities. The DM’s just as responsible. They should likely discuss this and figure out some middle ground so that the RP heavy focus can remain, but the more combat focused players are still satisfied as well. </p><p></p><p>I love role-playing. I’m all for it. But when I DM or play D&D, if there isnt conflict, if there isn’t some combat from time to time, then I wind up looking at my character sheet and asking what 95% of it is for.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8000498, member: 6785785"] Yeah, this is a big part of the issue, I expect. For D&D, a huge part of the game is combat. If you take that away, what’s left may not be enough of a game on its own. I know that non-combat can be engaging in D&D. I’ve played enough to know that under the right circumstances, you can go without combat for a while. At that point, it’s usually the fiction that’s engaging participants, and not mechanics. And for some players, if mechanics are not involved, their interest is not as strong. It sounds to me like what happened here is that they went a while without feeling like they were playing a game (multiple sessions, even) and so they tried to force it. I agree with those who’ve said a discussion is in order. But I don’t agree that the players were “problematic”. It’s a matter of mismatched expectations and/or play priorities. The DM’s just as responsible. They should likely discuss this and figure out some middle ground so that the RP heavy focus can remain, but the more combat focused players are still satisfied as well. I love role-playing. I’m all for it. But when I DM or play D&D, if there isnt conflict, if there isn’t some combat from time to time, then I wind up looking at my character sheet and asking what 95% of it is for. [/QUOTE]
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