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Realistic Consequences vs Gameplay
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<blockquote data-quote="Retreater" data-source="post: 8000839" data-attributes="member: 42040"><p>So we had the session last night. We started with a brief recap to get everyone back on the right page where we left off. One of the players had missed the previous session and rejoined the two stand-offish characters who were watching the instigator and assassin in the stocks. The rejoining character was told that the party was going to take the lieutenant's offer and flee the town.</p><p>This was unacceptable to him, so he started throwing his most powerful magic at the two town guards while the villagers watched on in horror. The two stand-offish characters tried to talk him out of it while also trying to keep the guards from dying with healing magic and trying to thwart the escape attempts at their friends in the stocks. </p><p>As the guards are being attacked, they blow their whistles, summoning reinforcements. Withing a few rounds, a dozen additional guards and the formerly friendly lieutenant arrive, and the lieutenant said that the party attacked his men, shed their blood, and his offer was off the table. The attacking sorcerer would be added to the stocks, and the two who tried to calm down the situation and healed his men should "just leave town." </p><p>The three men in the stocks would face the immediate judgment of the lord, likely to be executed. He left to get the lord, along with a small contingency of the guards. </p><p>I then paused the session. I told everyone to stop what was going on. I told them about the consequences. I asked them how they wanted to proceed. I wanted them to come to sort of agreement about what the party was going to do.</p><p>The two stand-offish characters decided to create a distraction to disperse a few more of the remaining guards and cast Fog Cloud to cover the escapes of those in the stocks - after a little lock-picking (with disadvantage). The party fled into the night, jumped the town wall. They are fugitives, likely never able to return to civilization and being hunted by the lord's men. They have lost many allies, they are hated by the townsfolk who saw them killing the town militia. </p><p>After the session I sent out an email telling them to expect consequences for their actions, that their characters can't just say whatever they want without any response from NPCs. If they don't like this style of game (and with the level of roleplay and mystery), then we can just play a dungeoncrawl.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8000839, member: 42040"] So we had the session last night. We started with a brief recap to get everyone back on the right page where we left off. One of the players had missed the previous session and rejoined the two stand-offish characters who were watching the instigator and assassin in the stocks. The rejoining character was told that the party was going to take the lieutenant's offer and flee the town. This was unacceptable to him, so he started throwing his most powerful magic at the two town guards while the villagers watched on in horror. The two stand-offish characters tried to talk him out of it while also trying to keep the guards from dying with healing magic and trying to thwart the escape attempts at their friends in the stocks. As the guards are being attacked, they blow their whistles, summoning reinforcements. Withing a few rounds, a dozen additional guards and the formerly friendly lieutenant arrive, and the lieutenant said that the party attacked his men, shed their blood, and his offer was off the table. The attacking sorcerer would be added to the stocks, and the two who tried to calm down the situation and healed his men should "just leave town." The three men in the stocks would face the immediate judgment of the lord, likely to be executed. He left to get the lord, along with a small contingency of the guards. I then paused the session. I told everyone to stop what was going on. I told them about the consequences. I asked them how they wanted to proceed. I wanted them to come to sort of agreement about what the party was going to do. The two stand-offish characters decided to create a distraction to disperse a few more of the remaining guards and cast Fog Cloud to cover the escapes of those in the stocks - after a little lock-picking (with disadvantage). The party fled into the night, jumped the town wall. They are fugitives, likely never able to return to civilization and being hunted by the lord's men. They have lost many allies, they are hated by the townsfolk who saw them killing the town militia. After the session I sent out an email telling them to expect consequences for their actions, that their characters can't just say whatever they want without any response from NPCs. If they don't like this style of game (and with the level of roleplay and mystery), then we can just play a dungeoncrawl. [/QUOTE]
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