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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Scott Christian" data-source="post: 8000907" data-attributes="member: 6901101"><p>I am glad it worked out for your group. Your consequence seems harsher than the death of two characters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I would offer one piece of wisdom. If your party is going to just start killing innocent guards and threatening a king, and you as DM, are going to take issue with that (and there is nothing wrong with that depending on the initial campaign), then I would steer them clear of those situations.</p><p></p><p>In my experience, it is best to clear these things before the campaign even starts. One great DM I played with would just flat out ask it in the beginning of a year long campaign: "Do you wanna be the good guys or bad guys?" I have always asked a litany of questions, such as: how to handle skill challenges, how to handle character death, voiced actions vs talking *$&!, alignments, motives, and how you are going to deal with each other if the alignments and motives are at odds. </p><p></p><p>Just my two copper.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8000907, member: 6901101"] I am glad it worked out for your group. Your consequence seems harsher than the death of two characters. ;) I would offer one piece of wisdom. If your party is going to just start killing innocent guards and threatening a king, and you as DM, are going to take issue with that (and there is nothing wrong with that depending on the initial campaign), then I would steer them clear of those situations. In my experience, it is best to clear these things before the campaign even starts. One great DM I played with would just flat out ask it in the beginning of a year long campaign: "Do you wanna be the good guys or bad guys?" I have always asked a litany of questions, such as: how to handle skill challenges, how to handle character death, voiced actions vs talking *$&!, alignments, motives, and how you are going to deal with each other if the alignments and motives are at odds. Just my two copper. [/QUOTE]
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