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Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Manbearcat" data-source="post: 8002526" data-attributes="member: 6696971"><p>My thoughts after reading only the lead Post:</p><p></p><p>1) In certain games, it’s very explicit when you’re “punching above your weight.” Tier/Level transparency (and the affect on actions declared and the attendant severity of fallout on failure) is baked in. If you’re not playing in that type of game, unless there is clear conversation on the Tier relationship of PCs to obstacle or its extremely well-telegraphed, that can lead to play that is fraught with action:fallout issues.</p><p></p><p>2) Was there an explicit consensus on what the players were trying to accomplish in parley with the king?</p><p></p><p>3) Is there any reason to not go to the dice here to decide the King’s response in the moment? Humans are complex. Hard men don’t respond uniformly to challenge and have been dealt with in odd ways aplenty in both real life and in works of fiction authored by a single person. This is neither real life nor a fiction authored by a single person. It’s a game where 2/5 participants clearly didn’t feel like their actions were hostile to fun/interesting play. Perhaps they didn’t think it was hostile to thematcally coherent/compelling play in the moment as well. When it happened, they appear to have thought either it’s reasonable (in a “we’re playing a fantasy RPG with bold heroes who confront tyrannical dragons in their lairs”) to “confront the bully obstacle” or “back your buddy’s play.” </p><p></p><p>Is there any reason to not go to the dice to see how the setting responds (maybe word gets out of the confrontation and it’s the spark to ignite the overgrown kindling of an uprising against tyrant?) or the king’s council responds (maybe there are usurpers in his midst that are sympathetic)?</p><p></p><p>4) If anyone at the table felt like there was clear malice involved, would this even be posted here (vs just dealing with it).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8002526, member: 6696971"] My thoughts after reading only the lead Post: 1) In certain games, it’s very explicit when you’re “punching above your weight.” Tier/Level transparency (and the affect on actions declared and the attendant severity of fallout on failure) is baked in. If you’re not playing in that type of game, unless there is clear conversation on the Tier relationship of PCs to obstacle or its extremely well-telegraphed, that can lead to play that is fraught with action:fallout issues. 2) Was there an explicit consensus on what the players were trying to accomplish in parley with the king? 3) Is there any reason to not go to the dice here to decide the King’s response in the moment? Humans are complex. Hard men don’t respond uniformly to challenge and have been dealt with in odd ways aplenty in both real life and in works of fiction authored by a single person. This is neither real life nor a fiction authored by a single person. It’s a game where 2/5 participants clearly didn’t feel like their actions were hostile to fun/interesting play. Perhaps they didn’t think it was hostile to thematcally coherent/compelling play in the moment as well. When it happened, they appear to have thought either it’s reasonable (in a “we’re playing a fantasy RPG with bold heroes who confront tyrannical dragons in their lairs”) to “confront the bully obstacle” or “back your buddy’s play.” Is there any reason to not go to the dice to see how the setting responds (maybe word gets out of the confrontation and it’s the spark to ignite the overgrown kindling of an uprising against tyrant?) or the king’s council responds (maybe there are usurpers in his midst that are sympathetic)? 4) If anyone at the table felt like there was clear malice involved, would this even be posted here (vs just dealing with it). [/QUOTE]
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