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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8002721" data-attributes="member: 29398"><p>A degree of uncertainty, sure, but there's still a fair amount of overall predictability as to the end outcome most of the time; with certainty increasing the farther apart the two sides are in powers and capabilities.</p><p></p><p>Social interaction - which, once the King's got them in the stocks, this pretty much is - follows the logic of roleplaying rather than dice; and depending on the characters (PC and NPC alike) and their personalities and-or motivaitons the outcomes can be just as unpredictable - or not.</p><p></p><p>Combat follows the logic of dice, if such a thing exists.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8002721, member: 29398"] A degree of uncertainty, sure, but there's still a fair amount of overall predictability as to the end outcome most of the time; with certainty increasing the farther apart the two sides are in powers and capabilities. Social interaction - which, once the King's got them in the stocks, this pretty much is - follows the logic of roleplaying rather than dice; and depending on the characters (PC and NPC alike) and their personalities and-or motivaitons the outcomes can be just as unpredictable - or not. Combat follows the logic of dice, if such a thing exists. [/QUOTE]
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Realistic Consequences vs Gameplay
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