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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8002936" data-attributes="member: 7016699"><p>The PCs antagonized the Mad Tyrant. That was handled via the game's resolution mechanics. As a result, the PCs are executed. Do you the players to roleplay being drawn and quartered? That doesn't sound much like fun to me.</p><p></p><p></p><p></p><p>There seems at least to be a difference in expectations at the table. There are players taking seriously that they need to tiptoe around the Mad Tyrant, expecting a game (or at least a mini-game) of negotiation; there is at least one other who is expecting a game where violence is the universal solvent, and out of boredom is blowing up the negotiation mini-game. While I agree that this sort of thing is better handled out-of-game, I don't have a lot of patience for one player walking all over another's fun; I have stopped gaming with good friends over actions like this and not regretted it for a moment.</p></blockquote><p></p>
[QUOTE="prabe, post: 8002936, member: 7016699"] The PCs antagonized the Mad Tyrant. That was handled via the game's resolution mechanics. As a result, the PCs are executed. Do you the players to roleplay being drawn and quartered? That doesn't sound much like fun to me. There seems at least to be a difference in expectations at the table. There are players taking seriously that they need to tiptoe around the Mad Tyrant, expecting a game (or at least a mini-game) of negotiation; there is at least one other who is expecting a game where violence is the universal solvent, and out of boredom is blowing up the negotiation mini-game. While I agree that this sort of thing is better handled out-of-game, I don't have a lot of patience for one player walking all over another's fun; I have stopped gaming with good friends over actions like this and not regretted it for a moment. [/QUOTE]
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