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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Ovinomancer" data-source="post: 8002996" data-attributes="member: 16814"><p>I disagree. There isn't a long roleplaying session dealing with the trapped door where you have to continuously show deference to the trap or it goes off, while there does appears to have been a long series of roleplaying sessions leading up to the confrontation with the [-]trapped door[/-] NPC.</p><p></p><p>There's also a structural difference between the physical challenge of the trapped door -- where, yes, a poor choice to ignore the trap may result in consequences -- and the social challenge of an untouchable but boorish and annoying NPC. The former I could disarm, or chop down, and avoid the trap. The latter I usually have to guess what the GM intends the result to be an submit to the NPC along the way. Fundamentally, these kinds of NPCs require the players to submit to the NPC in many ways that a trapped door does not -- they're not the same kind of challenge nor do they present the same onus to the players.</p><p></p><p>Again, if I'm correct that the NPC in the OP is the Burgomaster of Vallaki, he's meant to be confronted at some point -- there are multiple plot points to do just that in the adventure. The GM has a lot of leeway to make a decision as to how any such confrontation with the PCs pans out, and I think that the OP's problems are, in large part, due to choices the OP made in this confrontation to not have any flex in the adventure and not anticipate that the PCs, or at least some of the PCs, would be very displeased by how the Burgomaster has acted and try to thwart him, depending on what elements of the adventure the GM has already presented (or chosen to present, not everything in Vallaki is necessary).</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8002996, member: 16814"] I disagree. There isn't a long roleplaying session dealing with the trapped door where you have to continuously show deference to the trap or it goes off, while there does appears to have been a long series of roleplaying sessions leading up to the confrontation with the [-]trapped door[/-] NPC. There's also a structural difference between the physical challenge of the trapped door -- where, yes, a poor choice to ignore the trap may result in consequences -- and the social challenge of an untouchable but boorish and annoying NPC. The former I could disarm, or chop down, and avoid the trap. The latter I usually have to guess what the GM intends the result to be an submit to the NPC along the way. Fundamentally, these kinds of NPCs require the players to submit to the NPC in many ways that a trapped door does not -- they're not the same kind of challenge nor do they present the same onus to the players. Again, if I'm correct that the NPC in the OP is the Burgomaster of Vallaki, he's meant to be confronted at some point -- there are multiple plot points to do just that in the adventure. The GM has a lot of leeway to make a decision as to how any such confrontation with the PCs pans out, and I think that the OP's problems are, in large part, due to choices the OP made in this confrontation to not have any flex in the adventure and not anticipate that the PCs, or at least some of the PCs, would be very displeased by how the Burgomaster has acted and try to thwart him, depending on what elements of the adventure the GM has already presented (or chosen to present, not everything in Vallaki is necessary). [/QUOTE]
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