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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8003003" data-attributes="member: 7016699"><p>It seems to me to be a conflict between the players. The sense I get (and if I'm wrong I sincerely hope the OP corrects me) is that the players/characters made a decision as a party to try to solve whatever they were trying to solve by talking to the Mad Tyrant. There probably was some disagreement over whether this was the way they wanted to go about it, but one way or another the players/characters who wanted to talk won the right to decide--maybe the ones who wanted to fight gave up arguing. While (some of) the PCs were endeavoring to social-encounter their way toward their goal, the other PCs decided to sabotage that effort.</p><p></p><p>Now, published adventures can be ... completely unclear how to proceed if the PCs do something the writers didn't anticipate, especially the longer adventure-path-style. I've broken at least one by accident, and I may have had a hand in redirecting a party well off the track in another, and I'm pretty open about my dislike for the category both as a player and a GM. It sounds as though the OP has managed to keep things moving in the campaign, though I suspect getting them back to the published material (if that's the desire) will prove difficult.</p></blockquote><p></p>
[QUOTE="prabe, post: 8003003, member: 7016699"] It seems to me to be a conflict between the players. The sense I get (and if I'm wrong I sincerely hope the OP corrects me) is that the players/characters made a decision as a party to try to solve whatever they were trying to solve by talking to the Mad Tyrant. There probably was some disagreement over whether this was the way they wanted to go about it, but one way or another the players/characters who wanted to talk won the right to decide--maybe the ones who wanted to fight gave up arguing. While (some of) the PCs were endeavoring to social-encounter their way toward their goal, the other PCs decided to sabotage that effort. Now, published adventures can be ... completely unclear how to proceed if the PCs do something the writers didn't anticipate, especially the longer adventure-path-style. I've broken at least one by accident, and I may have had a hand in redirecting a party well off the track in another, and I'm pretty open about my dislike for the category both as a player and a GM. It sounds as though the OP has managed to keep things moving in the campaign, though I suspect getting them back to the published material (if that's the desire) will prove difficult. [/QUOTE]
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