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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Nagol" data-source="post: 8003008" data-attributes="member: 23935"><p>It could take <em>hours</em> to get to that door. I've had groups take hours whilst in front of that door looking for alternative choices before someone decides to say 'Eff it! I open it anyway!"</p><p></p><p>No, you can chop down disarm, or avoid the NPC too -- using the correct tools. If you have an axe, you can chop down the door. If you have <em>Dominate</em> you can chop down the NPC. Tools exist; sometime groups have them and thus the options are greater. Other times the group doesn't have them and using them isn't an option.</p><p></p><p>The PCs must submit to not going through the door unless they risk setting off the declared trap. The PCs must submit to interacting with the PC politely or risk setting off the declared trap. I see no difference at all.</p></blockquote><p></p>
[QUOTE="Nagol, post: 8003008, member: 23935"] It could take [I]hours[/I] to get to that door. I've had groups take hours whilst in front of that door looking for alternative choices before someone decides to say 'Eff it! I open it anyway!" No, you can chop down disarm, or avoid the NPC too -- using the correct tools. If you have an axe, you can chop down the door. If you have [I]Dominate[/I] you can chop down the NPC. Tools exist; sometime groups have them and thus the options are greater. Other times the group doesn't have them and using them isn't an option. The PCs must submit to not going through the door unless they risk setting off the declared trap. The PCs must submit to interacting with the PC politely or risk setting off the declared trap. I see no difference at all. [/QUOTE]
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Realistic Consequences vs Gameplay
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