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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8003045" data-attributes="member: 6785785"><p>Maybe there is conflict between players....hard to say for sure. Certainly there is conflict in the actions/goals of the PCs. I don't know if the players mind that or not, though. I personally have no problem in a game when someone's character has a different idea than mine or otherwise disagree with them about something. </p><p></p><p>I mean, when the fifth player returned in the next session, he seemed to side with the two who had attacked. Or at least, he wanted to free them and attacked the guards and ultimately the party escaped.</p><p></p><p>I think that if the players are that torn about what to do....if it's not just a disagreement between characters, but also players.....then they need to talk it out and decide how they want to proceed. Nothing about this situation seems beyond repair.</p><p></p><p></p><p></p><p>I don't know....it depends. We don't have details.....we don't know if this is a king or a mayor or something in between, we don't know how many guards the town has at its disposal, we don't know what the townspeople think of this situation, we don't know what additional factions may have a stake in things and whether they would be sympathetic to the PCs or just additional antagonists. We don't know what published adventure it is or what NPC it is, so knowing how far from what's expected this may be is hard to gauge.</p><p></p><p>If it's Vallaki in Curse of Strahd as has been suggested....then I don't think this is beyond what would be expected in the adventure, and I think there is plenty of information provided to support this approach, as well as many others.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8003045, member: 6785785"] Maybe there is conflict between players....hard to say for sure. Certainly there is conflict in the actions/goals of the PCs. I don't know if the players mind that or not, though. I personally have no problem in a game when someone's character has a different idea than mine or otherwise disagree with them about something. I mean, when the fifth player returned in the next session, he seemed to side with the two who had attacked. Or at least, he wanted to free them and attacked the guards and ultimately the party escaped. I think that if the players are that torn about what to do....if it's not just a disagreement between characters, but also players.....then they need to talk it out and decide how they want to proceed. Nothing about this situation seems beyond repair. I don't know....it depends. We don't have details.....we don't know if this is a king or a mayor or something in between, we don't know how many guards the town has at its disposal, we don't know what the townspeople think of this situation, we don't know what additional factions may have a stake in things and whether they would be sympathetic to the PCs or just additional antagonists. We don't know what published adventure it is or what NPC it is, so knowing how far from what's expected this may be is hard to gauge. If it's Vallaki in Curse of Strahd as has been suggested....then I don't think this is beyond what would be expected in the adventure, and I think there is plenty of information provided to support this approach, as well as many others. [/QUOTE]
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