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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Retreater" data-source="post: 8003079" data-attributes="member: 42040"><p>[USER=16814]@Ovinomancer[/USER] that's right. They shrugged off allying with Lady Fiona, even calling her to her face "the greater evil." The wereravens came to help to create a distraction and gave the rogue thieves tools to pick his locks - but they blew their chance with a sequence of terrible rolls and not working together. They blew off talking to the Vistani. The Lord of Vallaki was even going to let them go after the festival, but they kept making it worse, like killing guards, etc. </p><p>Ireena and Rictavio even worked together to try to get them out.</p><p>Having Strahd appear was the last Deus ex Machina in my pocket, but I was hesitant to give the party an immunity card as it seemed there was no consequences and they didn't realistically fear anything in the campaign.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8003079, member: 42040"] [USER=16814]@Ovinomancer[/USER] that's right. They shrugged off allying with Lady Fiona, even calling her to her face "the greater evil." The wereravens came to help to create a distraction and gave the rogue thieves tools to pick his locks - but they blew their chance with a sequence of terrible rolls and not working together. They blew off talking to the Vistani. The Lord of Vallaki was even going to let them go after the festival, but they kept making it worse, like killing guards, etc. Ireena and Rictavio even worked together to try to get them out. Having Strahd appear was the last Deus ex Machina in my pocket, but I was hesitant to give the party an immunity card as it seemed there was no consequences and they didn't realistically fear anything in the campaign. [/QUOTE]
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Realistic Consequences vs Gameplay
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