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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Manbearcat" data-source="post: 8003112" data-attributes="member: 6696971"><p>[USER=42040]@Retreater[/USER]</p><p></p><p>There could be a lot of different things happening here.</p><p></p><p>One thing that is very common to D&D is when players start to perceive the following game dynamics:</p><p></p><p>1) The combat mechanics are transparent, overwhelmingly player-facing, and yield a clear win condition.</p><p></p><p>2) Noncombat mechanics are the opposite; opaque and overwhelmingly GM-facing and don’t have a clear win:loss condition.</p><p></p><p>Due to this, players can feel like their decision-points become difficult or impossible to navigate if it’s not combat. Consequently, every obstacle becomes one to oppose by engaging the combat mechanics/turning things violent.</p><p></p><p>It’s sort of a “when all you have is a hammer, everything becomes a nail” problem.</p><p></p><p>Have s conversation about that with your players and see if that is what is in play and what you can do collectively to reconcile it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8003112, member: 6696971"] [USER=42040]@Retreater[/USER] There could be a lot of different things happening here. One thing that is very common to D&D is when players start to perceive the following game dynamics: 1) The combat mechanics are transparent, overwhelmingly player-facing, and yield a clear win condition. 2) Noncombat mechanics are the opposite; opaque and overwhelmingly GM-facing and don’t have a clear win:loss condition. Due to this, players can feel like their decision-points become difficult or impossible to navigate if it’s not combat. Consequently, every obstacle becomes one to oppose by engaging the combat mechanics/turning things violent. It’s sort of a “when all you have is a hammer, everything becomes a nail” problem. Have s conversation about that with your players and see if that is what is in play and what you can do collectively to reconcile it. [/QUOTE]
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Realistic Consequences vs Gameplay
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