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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Manbearcat" data-source="post: 8003322" data-attributes="member: 6696971"><p>No I know you didn't say what <strong>should </strong>happen.</p><p></p><p>I was using your statement as a springboard because its the first I saw regarding what the module says about revolution while I've simultaneously seen a lot of conversation in the thread about the GM handling things offscreen (which, again, it seems odd to disparage a player's specifically expressed interest and declared action...even if its just a compulsive one...in inciting revolution if you're just going to handle it offscreen); playing "Setting Solitaire" if you're ignoring player's input and expressed interest.</p><p></p><p>Threads like this just reinforce how much I tend to disagree with the way the significant bulk of posters in this forum when it comes to casting/perceiving table behavior, authority over and responsibility to the shared fiction, various participant roles during play, and system.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8003322, member: 6696971"] No I know you didn't say what [B]should [/B]happen. I was using your statement as a springboard because its the first I saw regarding what the module says about revolution while I've simultaneously seen a lot of conversation in the thread about the GM handling things offscreen (which, again, it seems odd to disparage a player's specifically expressed interest and declared action...even if its just a compulsive one...in inciting revolution if you're just going to handle it offscreen); playing "Setting Solitaire" if you're ignoring player's input and expressed interest. Threads like this just reinforce how much I tend to disagree with the way the significant bulk of posters in this forum when it comes to casting/perceiving table behavior, authority over and responsibility to the shared fiction, various participant roles during play, and system. [/QUOTE]
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