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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8003351" data-attributes="member: 29398"><p>Less specific; and yet more specific at the same time. By the sound of things the PCs in this case had all kinds of in-fiction reasons to believe that the King wasn't exactly either nice or forgiving, and that pissing him off (and trying to kill him certainly qualifies under that!) would very likely have dire and fatal consequences.</p><p></p><p>Which means there's a strong case to be made here than trying to kill him is in effect a glorified version of an educated save-or-die: you either succeed or you die trying or shortly thereafter. All the other mechanics have already been either expended or bypassed.</p><p></p><p>I applaud those players who took this gamble. It sucks that they lost.</p><p></p><p>Someone was comparing a save-or-die trap vs the save-or-die variant situation I note just above. You asked how much h.p. damage it'd do, and my point is that "die" doesn't care about hit points. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Were I a player here and the King threw my PC in jail (as opposed to having my head lopped off there and then, which sounds like it's in play for this guy) then sure I'd try to escape - though unless I was playing a Thief-like character I'd assume my odds of success to be approaching zero; it would largely be an exercise in going through the motions.</p><p></p><p>More realistically, any escape attempt would have to be externally driven; my PC's fate would largely be in the hands of those PCs who were still at large. So, I'd proactively get started on rolling up something new while they sort that out (or decide not to <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ) and if my existing PC does get freed then whatever I roll up can be stowed away for later.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8003351, member: 29398"] Less specific; and yet more specific at the same time. By the sound of things the PCs in this case had all kinds of in-fiction reasons to believe that the King wasn't exactly either nice or forgiving, and that pissing him off (and trying to kill him certainly qualifies under that!) would very likely have dire and fatal consequences. Which means there's a strong case to be made here than trying to kill him is in effect a glorified version of an educated save-or-die: you either succeed or you die trying or shortly thereafter. All the other mechanics have already been either expended or bypassed. I applaud those players who took this gamble. It sucks that they lost. Someone was comparing a save-or-die trap vs the save-or-die variant situation I note just above. You asked how much h.p. damage it'd do, and my point is that "die" doesn't care about hit points. :) Were I a player here and the King threw my PC in jail (as opposed to having my head lopped off there and then, which sounds like it's in play for this guy) then sure I'd try to escape - though unless I was playing a Thief-like character I'd assume my odds of success to be approaching zero; it would largely be an exercise in going through the motions. More realistically, any escape attempt would have to be externally driven; my PC's fate would largely be in the hands of those PCs who were still at large. So, I'd proactively get started on rolling up something new while they sort that out (or decide not to :) ) and if my existing PC does get freed then whatever I roll up can be stowed away for later. [/QUOTE]
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