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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="bloodtide" data-source="post: 8003380" data-attributes="member: 6684958"><p>Keep in mind that realistic consequences are only what you as the DM say they are. I have seen so many DMs get trapped in this box that they "must" only do ONE thing. If a PC commits a crime they MUST be arrested and they MUST be put to death, and the DM will sit back like there is "nothing" they can do and the game is on AutoPlay or something. </p><p></p><p>The truth is that a DM can have Anything happen. For the jail one two kinda obvious ones are: a judge comes and lets them go to do some dirty work(maybe with a geas or whatever) or the sneaky jail "lets them escape" as part of some fiendish plot.</p><p></p><p>THAT being said, the best way to handle a disruptive player is to simply alter the game reality so they cannot effect the game. Like the lord would just say "oh thank you for the complement, they do call me the Crazy Lord after all".</p><p></p><p>Once Upon a Time: At the start of an adventure the group had dinner with the king. Player Clyde of Thief Zim got boarded so he tried to loot the fine silverware at the kings table....only to find out it was all animated <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> So while the other players role played talking to the king, Zim was fighting for his life vs animated silverware. All the while Clyde was trying to hide his thievery and the attacking silverware from everyone. In the end Zim lost all but one hit point, and used up all his healing potions and did not even get a single peice of silverware. But the other Pcs talked to the king, and Clyde was kept busy.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8003380, member: 6684958"] Keep in mind that realistic consequences are only what you as the DM say they are. I have seen so many DMs get trapped in this box that they "must" only do ONE thing. If a PC commits a crime they MUST be arrested and they MUST be put to death, and the DM will sit back like there is "nothing" they can do and the game is on AutoPlay or something. The truth is that a DM can have Anything happen. For the jail one two kinda obvious ones are: a judge comes and lets them go to do some dirty work(maybe with a geas or whatever) or the sneaky jail "lets them escape" as part of some fiendish plot. THAT being said, the best way to handle a disruptive player is to simply alter the game reality so they cannot effect the game. Like the lord would just say "oh thank you for the complement, they do call me the Crazy Lord after all". Once Upon a Time: At the start of an adventure the group had dinner with the king. Player Clyde of Thief Zim got boarded so he tried to loot the fine silverware at the kings table....only to find out it was all animated :) So while the other players role played talking to the king, Zim was fighting for his life vs animated silverware. All the while Clyde was trying to hide his thievery and the attacking silverware from everyone. In the end Zim lost all but one hit point, and used up all his healing potions and did not even get a single peice of silverware. But the other Pcs talked to the king, and Clyde was kept busy. [/QUOTE]
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