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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="iserith" data-source="post: 8003790" data-attributes="member: 97077"><p>Flipping through the module, I see on page 105 that it discusses possible reactions by the Baron. While it does not appear to specifically contemplate the PCs accosting him in the manner described, it does say: "If the characters get on his bad side, the baron accuses them of being 'spies of the devil Strahd' and sends twelve guards to arrest them, seize their weapons, and run them out of town." If the guard fails, the Baron's henchman and a mob of 30 commoners move to deal with the party. Failing that, the remaining guards just position themselves to guard the Baron's residence with him inside.</p><p></p><p>What I find interesting is that while one can probably derive the Baron's ideal, bond, and flaw from the text in this chapter, unless I missed it, these aren't specifically spelled out as they are with other NPCs in the module. (It's almost as if the Baron isn't as important as his henchman Izek Strazni who does have ideal, bond, and flaw listed along with his stat block.) These are very important in my view in giving the DM direction on how the NPC responds to actions from the PCs, especially in the context of the social interaction rules in the DMG.</p></blockquote><p></p>
[QUOTE="iserith, post: 8003790, member: 97077"] Flipping through the module, I see on page 105 that it discusses possible reactions by the Baron. While it does not appear to specifically contemplate the PCs accosting him in the manner described, it does say: "If the characters get on his bad side, the baron accuses them of being 'spies of the devil Strahd' and sends twelve guards to arrest them, seize their weapons, and run them out of town." If the guard fails, the Baron's henchman and a mob of 30 commoners move to deal with the party. Failing that, the remaining guards just position themselves to guard the Baron's residence with him inside. What I find interesting is that while one can probably derive the Baron's ideal, bond, and flaw from the text in this chapter, unless I missed it, these aren't specifically spelled out as they are with other NPCs in the module. (It's almost as if the Baron isn't as important as his henchman Izek Strazni who does have ideal, bond, and flaw listed along with his stat block.) These are very important in my view in giving the DM direction on how the NPC responds to actions from the PCs, especially in the context of the social interaction rules in the DMG. [/QUOTE]
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