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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8003848" data-attributes="member: 6785785"><p>Yeah, I'm fine with them making this move. Especially now that I have more context on the specifics knowing it's from Curse of Strahd. </p><p></p><p>The NPC in question is indeed mad. He's far from a king, although I suppose he's a tyrant of sorts. He's by no means beyond the ability of PCs to deal with. I'm curious what level they are that any possible number of guards may have given them pause.</p><p></p><p></p><p></p><p>The problem with your analogy is that with some kind of save or die situation, it will either happen or it won't. Whether you're the DM or I'm the DM, the PC will trigger the save, and then they will either live or die based on their saving throw roll. </p><p></p><p>With the NPC, that's simply not the case. You might play it one way, and I would play it another, and any number of other DMs would play it yet other ways. So no, they don't have to have the same effect.....not unless you have a specific in game means of producing that outcome through dice rolls, like reaction rolls or skill checks to influence or morale checks and so on. Absent those mechanics, then it's just the DM deciding, and he can decide anything he likes.</p><p></p><p>Therefore, that method is absent the mechanics that are present with the trap. So they are in fact very different.</p><p></p><p></p><p></p><p>So you'd try to escape. As would most players, I'd expect. Why would you only expect success if you were a thief? Oh, in the edition you play, that class has mechanics that allow for such actions, right? </p><p></p><p>Kind of odd to rely on mechanics in only some instances, and to eschew them in others.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8003848, member: 6785785"] Yeah, I'm fine with them making this move. Especially now that I have more context on the specifics knowing it's from Curse of Strahd. The NPC in question is indeed mad. He's far from a king, although I suppose he's a tyrant of sorts. He's by no means beyond the ability of PCs to deal with. I'm curious what level they are that any possible number of guards may have given them pause. The problem with your analogy is that with some kind of save or die situation, it will either happen or it won't. Whether you're the DM or I'm the DM, the PC will trigger the save, and then they will either live or die based on their saving throw roll. With the NPC, that's simply not the case. You might play it one way, and I would play it another, and any number of other DMs would play it yet other ways. So no, they don't have to have the same effect.....not unless you have a specific in game means of producing that outcome through dice rolls, like reaction rolls or skill checks to influence or morale checks and so on. Absent those mechanics, then it's just the DM deciding, and he can decide anything he likes. Therefore, that method is absent the mechanics that are present with the trap. So they are in fact very different. So you'd try to escape. As would most players, I'd expect. Why would you only expect success if you were a thief? Oh, in the edition you play, that class has mechanics that allow for such actions, right? Kind of odd to rely on mechanics in only some instances, and to eschew them in others. [/QUOTE]
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