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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8003921" data-attributes="member: 6785785"><p>He's the equivalent of a mayor of a town. He's virtually a zero level human, to put it in a context you'll immediately get. And he has a cadre of guards at his disposal that are probably pretty rank and file "human guard/bandit" types. </p><p></p><p></p><p></p><p></p><p></p><p>Yes, I get that the end result is the same. Do you see how the means to that end is different for each example as I explained? How one will play out per the rules regardless of who is in the DM chair, and the other will vary wildly depending on who is in the DM chair? Would you agree with that? If not, why not?</p><p></p><p></p><p></p><p>I don't think that's the only reason by any means. And it isn't a question of "need". We don't "need" saving throws. Hell, some editions said we didn't "need" skills. </p><p></p><p>I think that people have mentioned that mechanics can help in these cases because so much of what happened was well within the power of the DM to determine.....and yet, the DM is at least partially dissatisfied with the end result. But there were many points where he had influence on how things would play out. Plenty of them. So being dissatisfied with the end result, to me, indicates that something should have been done differently.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8003921, member: 6785785"] He's the equivalent of a mayor of a town. He's virtually a zero level human, to put it in a context you'll immediately get. And he has a cadre of guards at his disposal that are probably pretty rank and file "human guard/bandit" types. Yes, I get that the end result is the same. Do you see how the means to that end is different for each example as I explained? How one will play out per the rules regardless of who is in the DM chair, and the other will vary wildly depending on who is in the DM chair? Would you agree with that? If not, why not? I don't think that's the only reason by any means. And it isn't a question of "need". We don't "need" saving throws. Hell, some editions said we didn't "need" skills. I think that people have mentioned that mechanics can help in these cases because so much of what happened was well within the power of the DM to determine.....and yet, the DM is at least partially dissatisfied with the end result. But there were many points where he had influence on how things would play out. Plenty of them. So being dissatisfied with the end result, to me, indicates that something should have been done differently. [/QUOTE]
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