Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 8004699" data-attributes="member: 42582"><p>This is why the notion of "meaningful choice" is in my view inapt. This approach to play requires the players to work out - by guesswork or inference - what the GM has in mind in order to have their PCs succeed at their actions. It's RPGIng as a type of puzzle-solving.</p><p></p><p>This is how we work out whether or not a PC beats an orc in a duel. Why is it acceptable there but objectionable in determining whether or not the steely glare and cutting words of a PC cow a NPC. In LotR Aragorn wresteld with Sauron via a palantir and drove him to strike earlier than he intended, with fatal consequences for the latter. How would you do this in a RPG? Woudl the GM have to decide whether or not it is consistent with Sauron's character to feel threatened by Aragorn?</p><p></p><p>It's not atypical in D&D for the referee to use a dice roll to find out how a NPC reacts. For over a decade the published rules included a reaction table and morale rules. (In D&D these were a semi-integrated system, although I suspect many players did not use all the elements of it, which seem to have been written up more on a conceputal basis than with an eye towards actual play.)</p><p></p><p>As for the comparison to players: the role of the players and the GM is not the same. To give just one example: If a player wants his/her PC to have a sword, s/he (at a minimum) has to change the number in the GP box on his/her PC sheet. A GM can just add a sword to his/her NPC's equpment list. It's seems absurd to me to express some sort of surprise that the two participant roles might operate under different constraints.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8004699, member: 42582"] This is why the notion of "meaningful choice" is in my view inapt. This approach to play requires the players to work out - by guesswork or inference - what the GM has in mind in order to have their PCs succeed at their actions. It's RPGIng as a type of puzzle-solving. This is how we work out whether or not a PC beats an orc in a duel. Why is it acceptable there but objectionable in determining whether or not the steely glare and cutting words of a PC cow a NPC. In LotR Aragorn wresteld with Sauron via a palantir and drove him to strike earlier than he intended, with fatal consequences for the latter. How would you do this in a RPG? Woudl the GM have to decide whether or not it is consistent with Sauron's character to feel threatened by Aragorn? It's not atypical in D&D for the referee to use a dice roll to find out how a NPC reacts. For over a decade the published rules included a reaction table and morale rules. (In D&D these were a semi-integrated system, although I suspect many players did not use all the elements of it, which seem to have been written up more on a conceputal basis than with an eye towards actual play.) As for the comparison to players: the role of the players and the GM is not the same. To give just one example: If a player wants his/her PC to have a sword, s/he (at a minimum) has to change the number in the GP box on his/her PC sheet. A GM can just add a sword to his/her NPC's equpment list. It's seems absurd to me to express some sort of surprise that the two participant roles might operate under different constraints. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top