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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="aramis erak" data-source="post: 8004713" data-attributes="member: 6779310"><p>Surrender is ALWAYS a meaningful choice. It's often a quite suboptimal one, tho'.</p><p></p><p>Surrender as the guards pile in is probably meaningful in a very negative way - character incarceration. If the guards were injured or the king was, it may be a terminal choice. But it's ALWAYS meaningful, as it results in either capture, or a round of post surrender unopposed combat, possibly execution.</p><p></p><p></p><p>Also, your definition of off-screen and mine are obviosuly utterly different. (I wasn't going to reply on just that point.) For me, off screen/off camera mechanical resolution means literally, "Not in a scene, and handled by abstract mechanics." Since you think that's on camera, that renders a huge gaping communications failure point because we are not speaking the same dialect.</p><p></p><p>The direct film equivalent of the Winter Phase for me is, We see Sir Guy and his lady in the fall, her sewing. When the commercial break is over, we're looking at snowmelt, and his lady is gravid with child, and they're both in new clothes of the fabric she had before the commercial, and a subtitle reads "4 months later..."</p><p></p><p>That is how I read the winter phase. A fade to black with the innuendo and/or obvious results later being the equivalent of "roll for horse, child, and wife survival, child birth, harvest and income." If it's relevant to the players, one can explain the results narratively, but there is absolutely ZERO need to do so. We can just pick up with the search for the new wife if the old one died, and the kids seldom matter until their 12th birthday...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8004713, member: 6779310"] Surrender is ALWAYS a meaningful choice. It's often a quite suboptimal one, tho'. Surrender as the guards pile in is probably meaningful in a very negative way - character incarceration. If the guards were injured or the king was, it may be a terminal choice. But it's ALWAYS meaningful, as it results in either capture, or a round of post surrender unopposed combat, possibly execution. Also, your definition of off-screen and mine are obviosuly utterly different. (I wasn't going to reply on just that point.) For me, off screen/off camera mechanical resolution means literally, "Not in a scene, and handled by abstract mechanics." Since you think that's on camera, that renders a huge gaping communications failure point because we are not speaking the same dialect. The direct film equivalent of the Winter Phase for me is, We see Sir Guy and his lady in the fall, her sewing. When the commercial break is over, we're looking at snowmelt, and his lady is gravid with child, and they're both in new clothes of the fabric she had before the commercial, and a subtitle reads "4 months later..." That is how I read the winter phase. A fade to black with the innuendo and/or obvious results later being the equivalent of "roll for horse, child, and wife survival, child birth, harvest and income." If it's relevant to the players, one can explain the results narratively, but there is absolutely ZERO need to do so. We can just pick up with the search for the new wife if the old one died, and the kids seldom matter until their 12th birthday... [/QUOTE]
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