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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="aramis erak" data-source="post: 8004766" data-attributes="member: 6779310"><p>While the DMG social mechanics are a bit weak, and rather unsubtle, they're quite usable. Especially with the advantage/disadvantage mechanic.</p><p></p><p>Keep in mind that the best face men can get up to +12 at level 1, and +22 at level 20... being able to get the DC 10 levels is just a matter of having a face man with two buffs (so as to pick the higher), and hitting the 20 with 2 buffs and advantage is very likely to break the 20.</p><p></p><p>Also note: it's three chunks of a continuous scale - the 20 on indifferent is the 10 on friendly; the 0 on indifferent is the 10 on unfriendly.</p><p></p><p>Openly hostile or clearly allied should be a further 10 point shift...</p><p>One can make it much more subtle by making intermediate steps of slightly friendly and slightly unfriendly...</p><p></p><p>It's a solid framework.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8004766, member: 6779310"] While the DMG social mechanics are a bit weak, and rather unsubtle, they're quite usable. Especially with the advantage/disadvantage mechanic. Keep in mind that the best face men can get up to +12 at level 1, and +22 at level 20... being able to get the DC 10 levels is just a matter of having a face man with two buffs (so as to pick the higher), and hitting the 20 with 2 buffs and advantage is very likely to break the 20. Also note: it's three chunks of a continuous scale - the 20 on indifferent is the 10 on friendly; the 0 on indifferent is the 10 on unfriendly. Openly hostile or clearly allied should be a further 10 point shift... One can make it much more subtle by making intermediate steps of slightly friendly and slightly unfriendly... It's a solid framework. [/QUOTE]
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