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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Myth Master" data-source="post: 8004887" data-attributes="member: 7020933"><p>I'm sorry, but consequences for situations this dire are not supposed to "fun", at least not for the players who jumped feet-first into this insane act. Giving the consequences a twist to make them humorous (only darkly so) for those not in gaol is an option, but not a necessity.</p><p>The two engineered a deadly situation they were warned against to start with. This is a chore for the GM, even if one that the GM might find a twist to make amusing from his own perspective. That king, according to the description given, sharply punishes anyone who even disagrees with his policies, much less those attempting his MURDER.</p><p>The least they should have coming to them is losing their (primary weapon-) hand or being hobbled in at least one leg (ankle or knee joints purposefully broken by a barber-surgeon and allowed to heal in such a way that they are hindered in walking and prohibited from running. These should be recoverable after one, maybe two quests, but not immediately recoverable. They could be maimed and then assigned to the custody/service of a favored and trusted courtier, leaving a number of ways out to continue with whatever business the campaign was about before the incident. BUT the miscreants need time to live with the consequences first. It might just be simpler and cleaner to hang them (the headsman's axe or sword is a courtesy reserved for those of noble rank).</p><p>Either way, if it is not redressed with consequences that match the direness of attempted regicide (that's what it's called), they won't believe that there are any real consequences to their actions, and any attempt to apply such in response to later incidents will be deemed "unfair" – as pointed out above.</p></blockquote><p></p>
[QUOTE="Myth Master, post: 8004887, member: 7020933"] I'm sorry, but consequences for situations this dire are not supposed to "fun", at least not for the players who jumped feet-first into this insane act. Giving the consequences a twist to make them humorous (only darkly so) for those not in gaol is an option, but not a necessity. The two engineered a deadly situation they were warned against to start with. This is a chore for the GM, even if one that the GM might find a twist to make amusing from his own perspective. That king, according to the description given, sharply punishes anyone who even disagrees with his policies, much less those attempting his MURDER. The least they should have coming to them is losing their (primary weapon-) hand or being hobbled in at least one leg (ankle or knee joints purposefully broken by a barber-surgeon and allowed to heal in such a way that they are hindered in walking and prohibited from running. These should be recoverable after one, maybe two quests, but not immediately recoverable. They could be maimed and then assigned to the custody/service of a favored and trusted courtier, leaving a number of ways out to continue with whatever business the campaign was about before the incident. BUT the miscreants need time to live with the consequences first. It might just be simpler and cleaner to hang them (the headsman's axe or sword is a courtesy reserved for those of noble rank). Either way, if it is not redressed with consequences that match the direness of attempted regicide (that's what it's called), they won't believe that there are any real consequences to their actions, and any attempt to apply such in response to later incidents will be deemed "unfair" – as pointed out above. [/QUOTE]
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