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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="billd91" data-source="post: 8004943" data-attributes="member: 3400"><p>True, not exactly a king. But if Myth Master hadn't been following the thread religiously and learned it was a burgomaster, it's certainly not a stretch to assume "mad tyrant" meant someone of a kingly level. When the thread started, I assumed it was a king as well. But still, laying hands on one with a blade in order to take him hostage is not likely to lead to good results. </p><p></p><p>And in response to the idea of making the issue/consequences "fun" - it's incumbent on the players to also work to make situations fun. You give fun input, you should get fun output. Put with problematic input, maybe the outcome isn't going to be so much fun... now. But it might end up being a fun table tale in later years as long as it ends up being memorable. I'm guessing being held in the stocks and executed could have been one of those memorable moments.</p></blockquote><p></p>
[QUOTE="billd91, post: 8004943, member: 3400"] True, not exactly a king. But if Myth Master hadn't been following the thread religiously and learned it was a burgomaster, it's certainly not a stretch to assume "mad tyrant" meant someone of a kingly level. When the thread started, I assumed it was a king as well. But still, laying hands on one with a blade in order to take him hostage is not likely to lead to good results. And in response to the idea of making the issue/consequences "fun" - it's incumbent on the players to also work to make situations fun. You give fun input, you should get fun output. Put with problematic input, maybe the outcome isn't going to be so much fun... now. But it might end up being a fun table tale in later years as long as it ends up being memorable. I'm guessing being held in the stocks and executed could have been one of those memorable moments. [/QUOTE]
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