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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fenris-77" data-source="post: 8004949" data-attributes="member: 6993955"><p>Both fair points. The DMG <em>could</em> have had this, but I'm not really criticizing it for not having it. Not specifically in regards to handling published modules anyway. I do perhaps have some criticism for the DMG for not having a clearer statement of what it means to DM, and what range of actions and responsibilities that entails I suppose. When I look at similar sections from other games its a page or three at most, and considering how central it is to the game, I think room could have been found for it. You're right though, if no one tells a new DM they can, and should, do X in situation Y, then one cannot expect that DM to simply divine that option from reading the Aethric currents or the entrails of a goat. That's why it's good to have sites like this one, where a new DM can post questions and have them answered by a slew of grumpy and disreputable looking veterans.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8004949, member: 6993955"] Both fair points. The DMG [I]could[/I] have had this, but I'm not really criticizing it for not having it. Not specifically in regards to handling published modules anyway. I do perhaps have some criticism for the DMG for not having a clearer statement of what it means to DM, and what range of actions and responsibilities that entails I suppose. When I look at similar sections from other games its a page or three at most, and considering how central it is to the game, I think room could have been found for it. You're right though, if no one tells a new DM they can, and should, do X in situation Y, then one cannot expect that DM to simply divine that option from reading the Aethric currents or the entrails of a goat. That's why it's good to have sites like this one, where a new DM can post questions and have them answered by a slew of grumpy and disreputable looking veterans. [/QUOTE]
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