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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8005216" data-attributes="member: 6785785"><p>I love consequences for PCs. You seem to think that I've somehow advocated for PCs never dying. Or never facing negative consequences. I haven't. </p><p></p><p>What I'm addressing is the fact that the play described in the OP got to a point where it was not enjoyable to the group. I'm not saying it was bad or awful or anything like that....I wasn't there, and so my opinion is limited to what has been shared with me. I'm just going off the dissatisfaction of different kinds expressed in the OP and in his follow up comments. </p><p></p><p>If players make decisions that get them into bad situations, and incur bad consequences....that's absolutely fine with me. I tend to not want to simply decide those things myself. I want them to be clear outcomes from player choices and game mechanics, with my judgment usually limited to application of the mechanics more than the outcome.</p><p></p><p>So your example of how combat comes to the end results it comes to by use of dice is kind of making my point. I think social encounters would be better served where equivalent mechanics are applied. Or at the very least, are available to consider. </p><p></p><p>I think there are times where I would flat out decide something by fiat and stick to it.....but I'd like those times to be few and far between. And I'll add that this is all my preference, not a call for this to always be the case for everyone.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8005216, member: 6785785"] I love consequences for PCs. You seem to think that I've somehow advocated for PCs never dying. Or never facing negative consequences. I haven't. What I'm addressing is the fact that the play described in the OP got to a point where it was not enjoyable to the group. I'm not saying it was bad or awful or anything like that....I wasn't there, and so my opinion is limited to what has been shared with me. I'm just going off the dissatisfaction of different kinds expressed in the OP and in his follow up comments. If players make decisions that get them into bad situations, and incur bad consequences....that's absolutely fine with me. I tend to not want to simply decide those things myself. I want them to be clear outcomes from player choices and game mechanics, with my judgment usually limited to application of the mechanics more than the outcome. So your example of how combat comes to the end results it comes to by use of dice is kind of making my point. I think social encounters would be better served where equivalent mechanics are applied. Or at the very least, are available to consider. I think there are times where I would flat out decide something by fiat and stick to it.....but I'd like those times to be few and far between. And I'll add that this is all my preference, not a call for this to always be the case for everyone. [/QUOTE]
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Realistic Consequences vs Gameplay
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