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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Campbell" data-source="post: 8005228" data-attributes="member: 16586"><p>When we choose how the the rest of the world responds to a character's actions as GMs we are making a judgement call and should own that judgement call. What principles inform that judgement is going to depend on the GM and the game. I have a certain amount of sympathy for that judgement to only be decided in relation to the fiction. I have less sympathy towards the idea that it should be guided by a GM's idea for what makes the best story or to pull things in a certain direction. That's like just my damage man.</p><p></p><p>Personally if the game is focused on the characters I tend to add should be interesting to the players (not the characters). That can mean possibly death if it fits, that they are in a spot, or that they need to seek other avenues. I do not know how I personally would have treated this. Fifth Edition does not have real strong guidance on what the GM's principles should be.</p><p></p><p>What I cannot get behind at all is that the players need to be punished so they start playing in a different more agreeable way. I am all for consequences for the character, but play should continue to be fun for all the players. If there is a difference in play styles that cannot be dealt with than conversations need to be had. That does not make the play wrong or bad, just ill suited to that particular game.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8005228, member: 16586"] When we choose how the the rest of the world responds to a character's actions as GMs we are making a judgement call and should own that judgement call. What principles inform that judgement is going to depend on the GM and the game. I have a certain amount of sympathy for that judgement to only be decided in relation to the fiction. I have less sympathy towards the idea that it should be guided by a GM's idea for what makes the best story or to pull things in a certain direction. That's like just my damage man. Personally if the game is focused on the characters I tend to add should be interesting to the players (not the characters). That can mean possibly death if it fits, that they are in a spot, or that they need to seek other avenues. I do not know how I personally would have treated this. Fifth Edition does not have real strong guidance on what the GM's principles should be. What I cannot get behind at all is that the players need to be punished so they start playing in a different more agreeable way. I am all for consequences for the character, but play should continue to be fun for all the players. If there is a difference in play styles that cannot be dealt with than conversations need to be had. That does not make the play wrong or bad, just ill suited to that particular game. [/QUOTE]
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