Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8005302" data-attributes="member: 29398"><p>And if the DM is running a module in which it clearly states that triggering the trap results in a no-save death (e.g. a 10'-cube chunk of roof falls on the PC who is in a 10x10' room), then what?</p><p></p><p>True. I'm merely trying to find a basis for comparison here, to put the trap and the kill-the-king on the same footing.</p><p></p><p>If I put it as each event results in save-or-die rather than just die, are we closer?</p><p></p><p>I disagree (with a caveat, see below); in that the DM has to be allowed to play her NPCs in a manner consistent with who and what they are - just like players have to be similarly allowed to play their PCs.</p><p></p><p>Here, the guy already has a reputation of being "the mad tyrant" and - one hopes - has already shown signs of living up to that reputation while the PCs have been in town. They know what they're up against; and if they choose to attack him anyway and fail, their fate is no longer their own.</p><p></p><p>The caveat: if the PCs had never heard of this guy before first meeting him and thus didn't know his reputation etc. one of two things would happen: if the PCs talked with him at all I'd make sure it was obvious he was both competely unstable and prone to fits of violence; if they attacked him on first sight only then would I resort to dice.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8005302, member: 29398"] And if the DM is running a module in which it clearly states that triggering the trap results in a no-save death (e.g. a 10'-cube chunk of roof falls on the PC who is in a 10x10' room), then what? True. I'm merely trying to find a basis for comparison here, to put the trap and the kill-the-king on the same footing. If I put it as each event results in save-or-die rather than just die, are we closer? I disagree (with a caveat, see below); in that the DM has to be allowed to play her NPCs in a manner consistent with who and what they are - just like players have to be similarly allowed to play their PCs. Here, the guy already has a reputation of being "the mad tyrant" and - one hopes - has already shown signs of living up to that reputation while the PCs have been in town. They know what they're up against; and if they choose to attack him anyway and fail, their fate is no longer their own. The caveat: if the PCs had never heard of this guy before first meeting him and thus didn't know his reputation etc. one of two things would happen: if the PCs talked with him at all I'd make sure it was obvious he was both competely unstable and prone to fits of violence; if they attacked him on first sight only then would I resort to dice. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top