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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="hawkeyefan" data-source="post: 8005415" data-attributes="member: 6785785"><p>I agree that it's a tricky term in this case. Bad faith in this sense seems to mean "disruptive". And although I do think that this player's choice disrupted where the game was going, I don't know if that's bad. It certainly could be. Is boredom a reason to do that kind of thing? Is it justified? I don't know, that's hard to answer.</p><p></p><p>What's the point at which we accept that boredom should no longer be tolerated by a player? I don't want to imply that the game was boring....certainly a couple of players were engaged....but this one player was not. And perhaps for multiple sessions. How long should he have to tolerate his boredom? </p><p></p><p>Now, as always, conversation is likely the best way to resolve this. But for that you need either a player who is willing to speak up without coming across as offensive, or a GM who will notice and actually do something about it. And as OP said, it's much harder to do that online than in person, so I think that was a big part of it. </p><p></p><p>I've seen bored players ruin things. I've also seen bored players shake things up and get them going again. I've also been in games that bored me, and I've tolerated it often, but on a few occasions, I've done something about it. </p><p></p><p>"Bad faith" just implies a level of willingness to damage a game, I think. But as you say, it likely depends on who is defining it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8005415, member: 6785785"] I agree that it's a tricky term in this case. Bad faith in this sense seems to mean "disruptive". And although I do think that this player's choice disrupted where the game was going, I don't know if that's bad. It certainly could be. Is boredom a reason to do that kind of thing? Is it justified? I don't know, that's hard to answer. What's the point at which we accept that boredom should no longer be tolerated by a player? I don't want to imply that the game was boring....certainly a couple of players were engaged....but this one player was not. And perhaps for multiple sessions. How long should he have to tolerate his boredom? Now, as always, conversation is likely the best way to resolve this. But for that you need either a player who is willing to speak up without coming across as offensive, or a GM who will notice and actually do something about it. And as OP said, it's much harder to do that online than in person, so I think that was a big part of it. I've seen bored players ruin things. I've also seen bored players shake things up and get them going again. I've also been in games that bored me, and I've tolerated it often, but on a few occasions, I've done something about it. "Bad faith" just implies a level of willingness to damage a game, I think. But as you say, it likely depends on who is defining it. [/QUOTE]
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