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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8005491" data-attributes="member: 6795602"><p>I can't speak for the OP but I imagine that when the DM had the Tyrant call for guards it wasn't to arrest and execute the PC. Instead I imagine it would have been to escort them away. But the problem is that the players don't know what 'guards!" means. To them it could just as easily be execution, imprisonment, all their gear taken, etc. It's easy for me to see why such uncertain stakes could provoke a player to believe that the chance of death via their actions was justified because they also had a chance of death if they failed to act. In that situation I think many players are going to go with known mechanics in order to try and avoid possible death and IMO this method sure beats the heck out of waiting for the DM to passively tell you what happens to your PC's. You are taking your survival into your own hands!</p><p></p><p>In this case i believe the player who tried to take the Mad Tyrant hostage was acting in good faith and that he was doing it to try and save his friends lives by relying on known grappling mechanics to put team PC in a position to bypass the guards. Of course failure at that point would mean something very bad, but then again - waiting on the guards could very well result in the same fate. </p><p></p><p>The player that actually insulted the Mad Tyrant, that's a bit harder to say, but the good faith versions are that he was either trying to play his PC as heroic or true to his personality. That's actually a PC I would love to have in my game - because he will play his character how he envision even knowing that doing so may cause some in game repercussions. </p><p></p><p>I think that ultimately the best takeaway from this situation is to remember it's a game where players have very limited information. Having the Mad Tyrant state his intent when calling the guards would also have given the players the information they needed to react appropriately. I think if you as a DM like to see your players give you their action and intent for it that it's probably wise for you to do the same with your NPC's for them.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8005491, member: 6795602"] I can't speak for the OP but I imagine that when the DM had the Tyrant call for guards it wasn't to arrest and execute the PC. Instead I imagine it would have been to escort them away. But the problem is that the players don't know what 'guards!" means. To them it could just as easily be execution, imprisonment, all their gear taken, etc. It's easy for me to see why such uncertain stakes could provoke a player to believe that the chance of death via their actions was justified because they also had a chance of death if they failed to act. In that situation I think many players are going to go with known mechanics in order to try and avoid possible death and IMO this method sure beats the heck out of waiting for the DM to passively tell you what happens to your PC's. You are taking your survival into your own hands! In this case i believe the player who tried to take the Mad Tyrant hostage was acting in good faith and that he was doing it to try and save his friends lives by relying on known grappling mechanics to put team PC in a position to bypass the guards. Of course failure at that point would mean something very bad, but then again - waiting on the guards could very well result in the same fate. The player that actually insulted the Mad Tyrant, that's a bit harder to say, but the good faith versions are that he was either trying to play his PC as heroic or true to his personality. That's actually a PC I would love to have in my game - because he will play his character how he envision even knowing that doing so may cause some in game repercussions. I think that ultimately the best takeaway from this situation is to remember it's a game where players have very limited information. Having the Mad Tyrant state his intent when calling the guards would also have given the players the information they needed to react appropriately. I think if you as a DM like to see your players give you their action and intent for it that it's probably wise for you to do the same with your NPC's for them. [/QUOTE]
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