Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 8005506" data-attributes="member: 16586"><p>I wanted to address something that has come up a couple times in this thread. There seems to be this idea that the campaign or story could be ruined by actions one of the player characters take. I really do not think our games or our characters are these fragile things that need protection. I contend the opposite can often be true. Exposing the things we love to real adversity or genuine transformative change is when we find out who they really are and what the world is really like. Play is really only interesting in motion.</p><p></p><p>At the end of the day none of us can really say what is or is not the right call for any moment of play. It is a judgement call and it will never be perfect. We should not expect it to be. Part of what makes this medium so compelling is how raw, authentic, and messy it is. I think we all owe it to ourselves to embrace the mess. </p><p></p><p>This passage from one of my favorite blogs gets to the heart of how stories are seldom really ruined.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8005506, member: 16586"] I wanted to address something that has come up a couple times in this thread. There seems to be this idea that the campaign or story could be ruined by actions one of the player characters take. I really do not think our games or our characters are these fragile things that need protection. I contend the opposite can often be true. Exposing the things we love to real adversity or genuine transformative change is when we find out who they really are and what the world is really like. Play is really only interesting in motion. At the end of the day none of us can really say what is or is not the right call for any moment of play. It is a judgement call and it will never be perfect. We should not expect it to be. Part of what makes this medium so compelling is how raw, authentic, and messy it is. I think we all owe it to ourselves to embrace the mess. This passage from one of my favorite blogs gets to the heart of how stories are seldom really ruined. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
Top