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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8005561" data-attributes="member: 29398"><p>Oddly enough, I agree with what you say here but not entirely with the blog you quoted.</p><p></p><p>The story can be changed, altered or amended in a myriad of ways both minor and major - but it can never in the end be truly ruined unless it is outright ended by somethng like a TPK. Even someone maliciously out to wreck the story is only going to end up changing that story to something different. "Ruined" is in the eye of the beholder; and while one person at the table (usually but not always the DM!) may think that some unexpected changes that just happened are a story-telling disaster, another might think the story just improved a hundred-fold.</p><p></p><p>Thing is, "any other game" has far more constraints (borders) and directives on it than does an RPG.</p><p></p><p>Even though many RPGs have tomes full of rules they're still way less constrained in some ways: there's no final endgame, there's no outright win condition, there's few if any limits on what can be done within the game's parameters, and many of those parameters are guidelines rather than hard rules anyway. A player in an RPG has gobs more freedom when it comes to in-game action than a player in pretty much any other game.</p><p></p><p>Treating it like it were any other game becomes, then, somewhat self-defeating.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8005561, member: 29398"] Oddly enough, I agree with what you say here but not entirely with the blog you quoted. The story can be changed, altered or amended in a myriad of ways both minor and major - but it can never in the end be truly ruined unless it is outright ended by somethng like a TPK. Even someone maliciously out to wreck the story is only going to end up changing that story to something different. "Ruined" is in the eye of the beholder; and while one person at the table (usually but not always the DM!) may think that some unexpected changes that just happened are a story-telling disaster, another might think the story just improved a hundred-fold. Thing is, "any other game" has far more constraints (borders) and directives on it than does an RPG. Even though many RPGs have tomes full of rules they're still way less constrained in some ways: there's no final endgame, there's no outright win condition, there's few if any limits on what can be done within the game's parameters, and many of those parameters are guidelines rather than hard rules anyway. A player in an RPG has gobs more freedom when it comes to in-game action than a player in pretty much any other game. Treating it like it were any other game becomes, then, somewhat self-defeating. [/QUOTE]
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