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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Nagol" data-source="post: 8005841" data-attributes="member: 23935"><p>This occurs not infrequently in campaigns I run. I never interfere in player decision-making unless an outside force is doing so in the world.</p><p></p><p>Should different PC sub-groups provide different stimulus, the environment will adjust its response. The environment responds to stimuli in priority order. If sub-group A wants to provide a diplomatic or covert action and sub-group B provides a direct aggressive action, the environment will respond to sub-group B's violence as that is a more pressing concern than talking or potentially noticing something sneaky happening. Sub-group A's endeavour may be tainted by their association with sub group B (assuming it is known) simply because being friends of enemies makes one less trustworthy.</p><p></p><p>The PCs will respond to each other as well. If one PC acts contrary to the group's considered plans enough times, it likely becomes a NPC. If the group splits into a couple of factions, then they can either hash their tactics out amongst themselves before moving ahead or deal with the fallout from acting at odds with one another. If one group wants to hold back and one group wants to forge ahead then the group that wants to forge ahead will do so unless the other groups can find a way to prevent them in-game.</p><p></p><p>I do not take sides other than telling the group whether or not I am willing to run a side campaign. If I'm not willing, then the players need to maintain PCs that will work together even if that means some of the current PCs leave.</p></blockquote><p></p>
[QUOTE="Nagol, post: 8005841, member: 23935"] This occurs not infrequently in campaigns I run. I never interfere in player decision-making unless an outside force is doing so in the world. Should different PC sub-groups provide different stimulus, the environment will adjust its response. The environment responds to stimuli in priority order. If sub-group A wants to provide a diplomatic or covert action and sub-group B provides a direct aggressive action, the environment will respond to sub-group B's violence as that is a more pressing concern than talking or potentially noticing something sneaky happening. Sub-group A's endeavour may be tainted by their association with sub group B (assuming it is known) simply because being friends of enemies makes one less trustworthy. The PCs will respond to each other as well. If one PC acts contrary to the group's considered plans enough times, it likely becomes a NPC. If the group splits into a couple of factions, then they can either hash their tactics out amongst themselves before moving ahead or deal with the fallout from acting at odds with one another. If one group wants to hold back and one group wants to forge ahead then the group that wants to forge ahead will do so unless the other groups can find a way to prevent them in-game. I do not take sides other than telling the group whether or not I am willing to run a side campaign. If I'm not willing, then the players need to maintain PCs that will work together even if that means some of the current PCs leave. [/QUOTE]
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