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Community
General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8005907" data-attributes="member: 29398"><p>We're all good thus far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the specific module, maybe; but I don't know the module. I'm trying to talk about a perhaps-hypothetical scene where one or more PCs attack a true King, hence my Joffree example.</p><p></p><p>Fair enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As far as possible, in the name of internal consistency I'm very big on precedent within a campaign: if thing X worked in manner Y once then that's how it will normally work for all time.</p><p></p><p>Which is why I'm loath to reboot old campaigns. I've no idea what specific rulings I made 20 years ago in my previous campaign, and if I used today's rulings it wouldn't be the same game at all. Even things as basic as the level-advance charts get re-done and tweaked each time out.</p><p></p><p>That said, if a character from an old campaign (or from someone else's game) finds a way in to the current one it gets converted to the current rules, as that's how things work on this world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><<em>as Jack Sparrow</em>> If a DM's already as neutral as dice she doesn't need dice to be neutral, does she, mate?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8005907, member: 29398"] We're all good thus far. :) In the specific module, maybe; but I don't know the module. I'm trying to talk about a perhaps-hypothetical scene where one or more PCs attack a true King, hence my Joffree example. Fair enough. :) As far as possible, in the name of internal consistency I'm very big on precedent within a campaign: if thing X worked in manner Y once then that's how it will normally work for all time. Which is why I'm loath to reboot old campaigns. I've no idea what specific rulings I made 20 years ago in my previous campaign, and if I used today's rulings it wouldn't be the same game at all. Even things as basic as the level-advance charts get re-done and tweaked each time out. That said, if a character from an old campaign (or from someone else's game) finds a way in to the current one it gets converted to the current rules, as that's how things work on this world. :) <[I]as Jack Sparrow[/I]> If a DM's already as neutral as dice she doesn't need dice to be neutral, does she, mate? [/QUOTE]
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