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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8006294" data-attributes="member: 7016699"><p>Because I expect the insulted character to remember that insult, and I probably used all of PC B's good mojo not getting roped into PC A's idiocy? Because I expect goals passed up or missed not to be available again via the same path? It's clear we have pretty wildly different expectations of play in most cases, in terms of the fiction and in terms of the rules of the game and in terms of player behavior around the table.</p><p></p><p></p><p></p><p>So your trickster's actions weren't able to derail the warthane's actions that had already happened. Makes sense to me. I dunno if I'd have stepped in so readily as the warthane, though. Maybe the giant chieftain only needs to eat the one PC (the idiot trickster, in this case) and after that he'll be more willing to deal with the other PCs who had nothing to do with the idiocy.</p></blockquote><p></p>
[QUOTE="prabe, post: 8006294, member: 7016699"] Because I expect the insulted character to remember that insult, and I probably used all of PC B's good mojo not getting roped into PC A's idiocy? Because I expect goals passed up or missed not to be available again via the same path? It's clear we have pretty wildly different expectations of play in most cases, in terms of the fiction and in terms of the rules of the game and in terms of player behavior around the table. So your trickster's actions weren't able to derail the warthane's actions that had already happened. Makes sense to me. I dunno if I'd have stepped in so readily as the warthane, though. Maybe the giant chieftain only needs to eat the one PC (the idiot trickster, in this case) and after that he'll be more willing to deal with the other PCs who had nothing to do with the idiocy. [/QUOTE]
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Realistic Consequences vs Gameplay
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