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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8006340" data-attributes="member: 7016699"><p>I reckon we have different definitions of "good play." If the Face is doing Face Things, don't interrupt, any more than you'd want someone to interrupt the Stealth Dude while he was doing Stealth Dude Things, or the I Know That Guy while he's Knowing Things (and probably drinking wine ...). I don't see how stepping on someone else's fun is "good play," especially not if while stepping on someone else's fun you prevent the party from doing what the party was trying to do.</p><p></p><p>There was a conversation between the OP and the player who insulted the tyrant, where he apologized and might have explained why he did it. I'll admit I haven't gone looking for that, and have been working from the OP's description--he knows the player, after all.</p><p></p><p></p><p></p><p></p><p>"Reacts badly to being insulted" is one dimension, yes, and while there could be others this is the button that particular player pushed. It's plausible that the PC/s negotiation with him were finding other dimensions--OP sez that was progressing toward something, at least.</p><p></p><p></p><p></p><p></p><p>You have played or run the adventure; I have not. Is there really no evidence on which the PCs can base any guesses about the Burgermaster's personality? OP sez the PCs had some idea of whom they were going to be dealing with.</p><p></p><p>OP also sez there was some roleplay and good rolls that led to the PCs not involved in the insulting or the hostage-taking being able to leave freely-ish. Sounds to me as though they talked him into at least some forbearance.</p><p></p><p></p><p></p><p>The player chose the PC's reaction; why are you not laying anything at his feet?</p></blockquote><p></p>
[QUOTE="prabe, post: 8006340, member: 7016699"] I reckon we have different definitions of "good play." If the Face is doing Face Things, don't interrupt, any more than you'd want someone to interrupt the Stealth Dude while he was doing Stealth Dude Things, or the I Know That Guy while he's Knowing Things (and probably drinking wine ...). I don't see how stepping on someone else's fun is "good play," especially not if while stepping on someone else's fun you prevent the party from doing what the party was trying to do. There was a conversation between the OP and the player who insulted the tyrant, where he apologized and might have explained why he did it. I'll admit I haven't gone looking for that, and have been working from the OP's description--he knows the player, after all. "Reacts badly to being insulted" is one dimension, yes, and while there could be others this is the button that particular player pushed. It's plausible that the PC/s negotiation with him were finding other dimensions--OP sez that was progressing toward something, at least. You have played or run the adventure; I have not. Is there really no evidence on which the PCs can base any guesses about the Burgermaster's personality? OP sez the PCs had some idea of whom they were going to be dealing with. OP also sez there was some roleplay and good rolls that led to the PCs not involved in the insulting or the hostage-taking being able to leave freely-ish. Sounds to me as though they talked him into at least some forbearance. The player chose the PC's reaction; why are you not laying anything at his feet? [/QUOTE]
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Realistic Consequences vs Gameplay
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