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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8006347" data-attributes="member: 6795602"><p>I find the game runs smoother when everyone is involved in every pillar of the game. IMO, every character should be contributing in combat, every character should be contributing in exploration, every character should be contributing in social interaction. You may be the best at one particular pillar but that doesn't mean others sit back and do nothing.</p><p></p><p>The player that did the insult didn't step on anyones fun. The DM having his NPC respond to that insult in the way he did was the cause of the fun ending. </p><p></p><p>Will you do me a favor, and before you respond, will you ask yourself whether I could make the point above about it. It just seems pointless to say something you should already know the counterpoint to. </p><p></p><p></p><p></p><p>I've apologized many times for actions I felt were perfectly legitimate because someone else took them wrong - especially among friends.</p><p></p><p></p><p></p><p>Sure. Reacts badly to being insulted doesn't mean will never take an insult from anyone in any situation whatsoever. It also doesn't justify immediately threatening the PC's life by calling "guards".</p><p></p><p></p><p></p><p>I've played it a long time ago. So exact details I can't tell you. I've just got general impressions at this point.</p><p></p><p></p><p></p><p>Sure. No one said that part didn't run smoothly. Just the part leading up to it. Anyways, speaking of that part, <strong>it bothers me that 2 PC's would disavow their companions and want to leave them to die. </strong></p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8006347, member: 6795602"] I find the game runs smoother when everyone is involved in every pillar of the game. IMO, every character should be contributing in combat, every character should be contributing in exploration, every character should be contributing in social interaction. You may be the best at one particular pillar but that doesn't mean others sit back and do nothing. The player that did the insult didn't step on anyones fun. The DM having his NPC respond to that insult in the way he did was the cause of the fun ending. Will you do me a favor, and before you respond, will you ask yourself whether I could make the point above about it. It just seems pointless to say something you should already know the counterpoint to. I've apologized many times for actions I felt were perfectly legitimate because someone else took them wrong - especially among friends. Sure. Reacts badly to being insulted doesn't mean will never take an insult from anyone in any situation whatsoever. It also doesn't justify immediately threatening the PC's life by calling "guards". I've played it a long time ago. So exact details I can't tell you. I've just got general impressions at this point. Sure. No one said that part didn't run smoothly. Just the part leading up to it. Anyways, speaking of that part, [B]it bothers me that 2 PC's would disavow their companions and want to leave them to die. [/B] [/QUOTE]
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