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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8006349" data-attributes="member: 7016699"><p>Yeah. I have a session to run in a couple of hours, and I don't need to be as cranky I'm clearly getting about this. The PCs have enough problems ...</p><p></p><p></p><p></p><p>If you've read the adventure, how realistic are any of those other options. The best one I've seen is a response that makes it clear further insult will not be tolerated (which I predict the player would then test, which would then lead to ... what happened).</p><p></p><p></p><p></p><p>I'm ... willing to go along with this, if the information was really so limited that he thought the call for the guards was (for example) to have the PCs arrested and not escorted from the NPC's chambers. There were, however, two other party members who didn't try to take the Burgermaster hostage, so maybe the call for guards was understood differently by the different players/characters? Differently understood does not mean unjustified, to be sure, but it seems to indicate the situation was not as clear as all-a-that.</p><p></p><p></p><p></p><p>See, I'm seeing it more from a fictional perspective than a game-ish one. The fact there's an in-fiction justification makes the actions justified for me. I don't think that makes those the only justifiable actions, of course, and there is something to be said for making sure the PCs know what the score is before they start doing stuff.</p><p></p><p></p><p></p><p>I'm less sure about this. If the PC's plan all along was to use the negotiation as a ruse to get into the chambers and attack the Burgermaster, why not just ... attack the Burgermaster? What does the PC think he's going to accomplish by insulting him? It doesn't sound as though expecting it to make the negotiations go better is reasonable, and if he wanted to draw the Burgermaster into the fight why wasn't he the one to attack the Burgermaster? You can maybe make an argument that the player didn't have a clear picture of the stakes before he declared the character's actions, which is why I see the suggestion [USER=23751]@Maxperson[/USER] made as reasonable, but it doesn't seem to me (based on what the OP said and my experience being at the table with that sort of player) as though that's likely to accomplish anything more than more insults.</p><p></p><p></p><p></p><p>And I do. I suspect this is where differences in viewpoint and experiences come into play. Among other things, I'm looking at this from more of a "makes sense as fiction" perspective and you seem to be looking at it from more of a "makes sense as (or makes good) gameplay" perspective. There's something to be said about gameplay, given that it's an actual game, and I genuinely appreciate that perspective, in spite of being cranky about this.</p></blockquote><p></p>
[QUOTE="prabe, post: 8006349, member: 7016699"] Yeah. I have a session to run in a couple of hours, and I don't need to be as cranky I'm clearly getting about this. The PCs have enough problems ... If you've read the adventure, how realistic are any of those other options. The best one I've seen is a response that makes it clear further insult will not be tolerated (which I predict the player would then test, which would then lead to ... what happened). I'm ... willing to go along with this, if the information was really so limited that he thought the call for the guards was (for example) to have the PCs arrested and not escorted from the NPC's chambers. There were, however, two other party members who didn't try to take the Burgermaster hostage, so maybe the call for guards was understood differently by the different players/characters? Differently understood does not mean unjustified, to be sure, but it seems to indicate the situation was not as clear as all-a-that. See, I'm seeing it more from a fictional perspective than a game-ish one. The fact there's an in-fiction justification makes the actions justified for me. I don't think that makes those the only justifiable actions, of course, and there is something to be said for making sure the PCs know what the score is before they start doing stuff. I'm less sure about this. If the PC's plan all along was to use the negotiation as a ruse to get into the chambers and attack the Burgermaster, why not just ... attack the Burgermaster? What does the PC think he's going to accomplish by insulting him? It doesn't sound as though expecting it to make the negotiations go better is reasonable, and if he wanted to draw the Burgermaster into the fight why wasn't he the one to attack the Burgermaster? You can maybe make an argument that the player didn't have a clear picture of the stakes before he declared the character's actions, which is why I see the suggestion [USER=23751]@Maxperson[/USER] made as reasonable, but it doesn't seem to me (based on what the OP said and my experience being at the table with that sort of player) as though that's likely to accomplish anything more than more insults. And I do. I suspect this is where differences in viewpoint and experiences come into play. Among other things, I'm looking at this from more of a "makes sense as fiction" perspective and you seem to be looking at it from more of a "makes sense as (or makes good) gameplay" perspective. There's something to be said about gameplay, given that it's an actual game, and I genuinely appreciate that perspective, in spite of being cranky about this. [/QUOTE]
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