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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8006358" data-attributes="member: 7016699"><p>I think the root of my reaction to this is being stuck (to the extent one can really be stuck--all I can say is I was younger and I didn't have many friends into TRPGs) in a group with a player who was persistently disruptive in a way similar to how this player (arguably) was. He persisted in making dumb-ass smart-ass comments and insulting every NPC we came across, especially the ones we were trying not to get into fights with, daring the GM to have the NPCs stand up for themselves when it would clearly keep the party from attaining whatever goals we were trying to move toward; as the player with characters built for social interaction in several games with this player, it felt as though he was determined not to let my characters do what they were built to do. It's obvious to me that has shaped my thinking on this.</p><p></p><p>As far as everyone participating, I agree that's a fine ideal, but not every PC is going to be able to be helpful in every situation. Having a character not do anything in a given scene isn't really any different from splitting the party, which at least one of my parties does often (and which I encourage, because in-fiction it means everyone is doing something, even if at-the-table that's not exactly the case).</p><p></p><p>As to the PCs leaving their fellows to die, that's most of why I think there's more of a problem among the players than between any players and the DM. It is, frankly, something I can see myself doing as a player if another player behaved that way persistently.</p><p></p><p>I have tried not to be obtuse in my responses--especially not here, since you were finding my responses frustrating, for which I apologize.</p></blockquote><p></p>
[QUOTE="prabe, post: 8006358, member: 7016699"] I think the root of my reaction to this is being stuck (to the extent one can really be stuck--all I can say is I was younger and I didn't have many friends into TRPGs) in a group with a player who was persistently disruptive in a way similar to how this player (arguably) was. He persisted in making dumb-ass smart-ass comments and insulting every NPC we came across, especially the ones we were trying not to get into fights with, daring the GM to have the NPCs stand up for themselves when it would clearly keep the party from attaining whatever goals we were trying to move toward; as the player with characters built for social interaction in several games with this player, it felt as though he was determined not to let my characters do what they were built to do. It's obvious to me that has shaped my thinking on this. As far as everyone participating, I agree that's a fine ideal, but not every PC is going to be able to be helpful in every situation. Having a character not do anything in a given scene isn't really any different from splitting the party, which at least one of my parties does often (and which I encourage, because in-fiction it means everyone is doing something, even if at-the-table that's not exactly the case). As to the PCs leaving their fellows to die, that's most of why I think there's more of a problem among the players than between any players and the DM. It is, frankly, something I can see myself doing as a player if another player behaved that way persistently. I have tried not to be obtuse in my responses--especially not here, since you were finding my responses frustrating, for which I apologize. [/QUOTE]
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