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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="FrogReaver" data-source="post: 8006362" data-attributes="member: 6795602"><p>LOL. I will gladly be the cause of their demise! Hope you have a good session.</p><p></p><p></p><p></p><p>Possibly. Possibly not. I'll say this, if that happened I would be blaming the player for the same reasons I am now blaming the DM. Doing something after the stakes are clear is on the player and especially if that impacts other players fun when he would have had other legitimate reactions to such a statement of clear stakes then I would soundly list that as the players fault.</p><p></p><p></p><p></p><p>I would say that illustrates why it's a justification. Half the PC's took the calling of guards 1 way and the other half the other. That means the action of calling the guards was ambiguous at best. Which is exactly my point. It's not that the NPC's intent needs to be to kill the player's its that the players can legitimately see that as a plausible motive and thus they are justified in reacting as if their lives are on the line.</p><p></p><p></p><p></p><p>I think both the fictional elements and the game elements need to align for actions to be justified. </p><p></p><p>More importantly though, it seems you are condemning the player for insulting the NPC solely for game-ish concenrs - namely ruining other players fun - which is not a fictional concern at all. It's almost like you hold a different standard for the DM and his NPC's than you do for theplayers and their PC's.</p><p></p><p></p><p></p><p>Maybe. I still think it's worth testing. Maybe even asking the player why his character is insulting him on the 2nd insult. </p><p></p><p></p><p></p><p>Discussion boards tend to amplify differences. We are probably much closer in reality that it sounds right now.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8006362, member: 6795602"] LOL. I will gladly be the cause of their demise! Hope you have a good session. Possibly. Possibly not. I'll say this, if that happened I would be blaming the player for the same reasons I am now blaming the DM. Doing something after the stakes are clear is on the player and especially if that impacts other players fun when he would have had other legitimate reactions to such a statement of clear stakes then I would soundly list that as the players fault. I would say that illustrates why it's a justification. Half the PC's took the calling of guards 1 way and the other half the other. That means the action of calling the guards was ambiguous at best. Which is exactly my point. It's not that the NPC's intent needs to be to kill the player's its that the players can legitimately see that as a plausible motive and thus they are justified in reacting as if their lives are on the line. I think both the fictional elements and the game elements need to align for actions to be justified. More importantly though, it seems you are condemning the player for insulting the NPC solely for game-ish concenrs - namely ruining other players fun - which is not a fictional concern at all. It's almost like you hold a different standard for the DM and his NPC's than you do for theplayers and their PC's. Maybe. I still think it's worth testing. Maybe even asking the player why his character is insulting him on the 2nd insult. Discussion boards tend to amplify differences. We are probably much closer in reality that it sounds right now. [/QUOTE]
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Realistic Consequences vs Gameplay
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