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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Fanaelialae" data-source="post: 8006644" data-attributes="member: 53980"><p>I've had great moments of character conflict. But the ones I remember fondly were the ones where both players were on board with it. It didn't descend into player conflict. Anytime it resulted in player conflict, it is something I recall as being entirely negative. </p><p></p><p>For example, in one campaign I was playing an apathetic, cynical monk in the same party as a Lawful Good paladin. The two characters were constantly butting heads. We had great fun roleplaying arguments the two had in between (and, to a lesser extent, occasionally during) games. Out of character we both knew that I was inevitably going to go along with whatever heroic adventure the paladin had in mind, and that the paladin player would make some reasonable concessions (coming up with a plan rather than rushing in blindly). But we had a lot of fun arguing from our character's point of view nonetheless. </p><p></p><p>Contrast that with the aforementioned campaign where one of the players was jealous that my character had gained enough points in the reputation system to be group leader (even though I lead the group democratically). He tried to get my character killed and instead caused a TPK and ended the campaign. You better believe there were hard feelings over that, and not just from me. The other players were really angry with him as well. A repeated pattern of behavior along those lines is why we no longer game with that guy.</p><p></p><p>Conflict can be a lot of fun as long as everyone is on board with it. It can be extremely problematic when not everyone is.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8006644, member: 53980"] I've had great moments of character conflict. But the ones I remember fondly were the ones where both players were on board with it. It didn't descend into player conflict. Anytime it resulted in player conflict, it is something I recall as being entirely negative. For example, in one campaign I was playing an apathetic, cynical monk in the same party as a Lawful Good paladin. The two characters were constantly butting heads. We had great fun roleplaying arguments the two had in between (and, to a lesser extent, occasionally during) games. Out of character we both knew that I was inevitably going to go along with whatever heroic adventure the paladin had in mind, and that the paladin player would make some reasonable concessions (coming up with a plan rather than rushing in blindly). But we had a lot of fun arguing from our character's point of view nonetheless. Contrast that with the aforementioned campaign where one of the players was jealous that my character had gained enough points in the reputation system to be group leader (even though I lead the group democratically). He tried to get my character killed and instead caused a TPK and ended the campaign. You better believe there were hard feelings over that, and not just from me. The other players were really angry with him as well. A repeated pattern of behavior along those lines is why we no longer game with that guy. Conflict can be a lot of fun as long as everyone is on board with it. It can be extremely problematic when not everyone is. [/QUOTE]
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