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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="Lanefan" data-source="post: 8006787" data-attributes="member: 29398"><p>This assumes each player wants to play one of those different types of character; which is by no means always the case.</p><p></p><p>Far more often two players want a Fighter and the other two want an arcane caster; and they end up recruiting NPCs to fill the lineup gaps.</p><p></p><p>Even a character that finely specialized (which in general is something I'd steer away from on the meta-level) can still find ways to be involved the rest of the time; just as can others find ways to be involved in Face-y stuff.</p><p></p><p>And what if another player also wants to play a Face-type? Is that to be denied just because you got there first? (I sure hope not!)</p><p></p><p>Or they'd just say "Ah, ignore him - it's just that silly diplomat again trying to be Picard when we'd rather be Kirk." "No, wait, let him talk - he'll be a great distraction while we move in for the kill!"</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8006787, member: 29398"] This assumes each player wants to play one of those different types of character; which is by no means always the case. Far more often two players want a Fighter and the other two want an arcane caster; and they end up recruiting NPCs to fill the lineup gaps. Even a character that finely specialized (which in general is something I'd steer away from on the meta-level) can still find ways to be involved the rest of the time; just as can others find ways to be involved in Face-y stuff. And what if another player also wants to play a Face-type? Is that to be denied just because you got there first? (I sure hope not!) Or they'd just say "Ah, ignore him - it's just that silly diplomat again trying to be Picard when we'd rather be Kirk." "No, wait, let him talk - he'll be a great distraction while we move in for the kill!" [/QUOTE]
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