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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8006885" data-attributes="member: 7016699"><p>Sure, though I was thinking more in am around-the-table gameplay sense than I think you think I was. To wit:</p><p></p><p></p><p></p><p>It's not particularly uncommon for one character to do the talking, either because they're good at it or because they have some goal they're pursuing. There are some parties where everyone goes to every scene, because the players have learned the risks of splitting the party; my position is that letting a character be there idly isn't any different around the table than having that same player waiting for the metaphorical jump-cut to different story-thread.</p><p></p><p>As I said elsewhere:</p><p></p><p></p><p></p><p>If a player was offered the opportunity for their character to be elsewhere, and they chose to be at the negotiation scene, they really really need to not screw things up for the players who wanted the negotiation scene, IMO. I might give the player a chance to step back from interfering, but as I've said elsewhere I've learned from experience that's not likely to happen.</p><p></p><p></p><p></p><p></p><p>Right. And in-fiction conversations in a TRPG aren't really any more like real conversations than dialogue in fiction is. People really don't speak the way they do in fiction, in any medium.</p><p></p><p></p><p></p><p></p><p>I suspect that many people in this thread--including me--have been using "realism" and related words to talk about verisimilitude, which is not the same thing.</p><p></p><p></p><p></p><p></p><p>That would be the way a GM in Fate (among other games) would approach it, yes, but D&D doesn't treat social situations as combat. Some of us prefer it this way, others prefer other systems; I don't think anyone is wrong, here.</p></blockquote><p></p>
[QUOTE="prabe, post: 8006885, member: 7016699"] Sure, though I was thinking more in am around-the-table gameplay sense than I think you think I was. To wit: It's not particularly uncommon for one character to do the talking, either because they're good at it or because they have some goal they're pursuing. There are some parties where everyone goes to every scene, because the players have learned the risks of splitting the party; my position is that letting a character be there idly isn't any different around the table than having that same player waiting for the metaphorical jump-cut to different story-thread. As I said elsewhere: If a player was offered the opportunity for their character to be elsewhere, and they chose to be at the negotiation scene, they really really need to not screw things up for the players who wanted the negotiation scene, IMO. I might give the player a chance to step back from interfering, but as I've said elsewhere I've learned from experience that's not likely to happen. Right. And in-fiction conversations in a TRPG aren't really any more like real conversations than dialogue in fiction is. People really don't speak the way they do in fiction, in any medium. I suspect that many people in this thread--including me--have been using "realism" and related words to talk about verisimilitude, which is not the same thing. That would be the way a GM in Fate (among other games) would approach it, yes, but D&D doesn't treat social situations as combat. Some of us prefer it this way, others prefer other systems; I don't think anyone is wrong, here. [/QUOTE]
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