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General Tabletop Discussion
*TTRPGs General
Realistic Consequences vs Gameplay
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<blockquote data-quote="prabe" data-source="post: 8006930" data-attributes="member: 7016699"><p>I'm sorry. That looks as though I'm accusing all-a-y'all of railroading, and that's not my intent.</p><p></p><p>I'm actually pretty serious, though, that the published fiction I like best is ... not what I want to play in a TRPG. The pleasures I get from reading fiction are, now that I think about it, starkly different from the pleasures I get from TRPGs. I mean, yes, it's helpful to have read a lot, but I get more inspiration for TRPGs from something like The Devil in the White City or Krakatoa: The Day the World Exploded (and it's not as though I'd ever run PCs up against an analog of either H.H. Holmes or an EL-7+ eruption) than from any piece of fiction.</p><p></p><p>I swear I'm not trying to be difficult. I'm just really strange.</p><p></p><p>Or maybe Protean. What I want, really, is what all the players want. If they want to banter as though they're in Eddings, go to it (though that's not my forte as a GM); if they want complex social interactions, I want that; if they want a heist, I want that (though, again, not really GMing to my strengths, and it'll probably look nothing like Leverage).</p></blockquote><p></p>
[QUOTE="prabe, post: 8006930, member: 7016699"] I'm sorry. That looks as though I'm accusing all-a-y'all of railroading, and that's not my intent. I'm actually pretty serious, though, that the published fiction I like best is ... not what I want to play in a TRPG. The pleasures I get from reading fiction are, now that I think about it, starkly different from the pleasures I get from TRPGs. I mean, yes, it's helpful to have read a lot, but I get more inspiration for TRPGs from something like The Devil in the White City or Krakatoa: The Day the World Exploded (and it's not as though I'd ever run PCs up against an analog of either H.H. Holmes or an EL-7+ eruption) than from any piece of fiction. I swear I'm not trying to be difficult. I'm just really strange. Or maybe Protean. What I want, really, is what all the players want. If they want to banter as though they're in Eddings, go to it (though that's not my forte as a GM); if they want complex social interactions, I want that; if they want a heist, I want that (though, again, not really GMing to my strengths, and it'll probably look nothing like Leverage). [/QUOTE]
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